Forum Discussion
6 years ago
(edited typos)
... Not complaining, just sharing my feedback...
I'm 2.755M. Opponent is 3.4. I have better mods and my legendaries are better equipped, but I have only 44 g11/12 to his 51. I am focused farming he is broad. I seem to have a strategic advantage, but he has a brute force advantage.
GA is my favorite module because it measures the quality of my roster work as a whole. I have pretty good mods, am careful with my zetas, and make my squad choices strong pvp modes... I read a lot, pay attention to smarter players, and work hard to get my roster where it is. I expect to have an advantage in any kind of pvp environment, unless other person is better at it than me, because I try to build a strong roster.
Someone who goes broad "gets" lots of things. It's their decision to push green pluses, choose random/favorite squads, not make synergy, etc. That's fine, but that isn't conducive for pvp environment with rankings.
I get the concern about taking mods off, and avoiding upgrades, but It seems to me that I lost my advantage, fighting people my own size and winning on my roster that I built and farmed...
If I lose or get fewer ranking points because my opponent has many more toons/options, that will make GA less appealing to me, and I love GA. Will wait and see what happens.
Aside from going back to straight gp, another suggestion might be capping the difference in relevant (ships/toons) gp, or give bonus points for beating someone in a higher division. I don't think it mKes any sense for me to be looking at someone with 20% more GP, regardless of how they got there.
I would also say he careful with that. Taken to a more extreme, limiting the squad view at similar GP simply pits identical rosters. Rankings will take care of that.
... Not complaining, just sharing my feedback...
I'm 2.755M. Opponent is 3.4. I have better mods and my legendaries are better equipped, but I have only 44 g11/12 to his 51. I am focused farming he is broad. I seem to have a strategic advantage, but he has a brute force advantage.
GA is my favorite module because it measures the quality of my roster work as a whole. I have pretty good mods, am careful with my zetas, and make my squad choices strong pvp modes... I read a lot, pay attention to smarter players, and work hard to get my roster where it is. I expect to have an advantage in any kind of pvp environment, unless other person is better at it than me, because I try to build a strong roster.
Someone who goes broad "gets" lots of things. It's their decision to push green pluses, choose random/favorite squads, not make synergy, etc. That's fine, but that isn't conducive for pvp environment with rankings.
I get the concern about taking mods off, and avoiding upgrades, but It seems to me that I lost my advantage, fighting people my own size and winning on my roster that I built and farmed...
If I lose or get fewer ranking points because my opponent has many more toons/options, that will make GA less appealing to me, and I love GA. Will wait and see what happens.
Aside from going back to straight gp, another suggestion might be capping the difference in relevant (ships/toons) gp, or give bonus points for beating someone in a higher division. I don't think it mKes any sense for me to be looking at someone with 20% more GP, regardless of how they got there.
I would also say he careful with that. Taken to a more extreme, limiting the squad view at similar GP simply pits identical rosters. Rankings will take care of that.
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