Forum Discussion
6 years ago
The guy that got me into this game quit because of the way they designed the sith raid. The whole immune to tenacity down and stacking tenacity thing.
I've seen lots of people quit due to Traya and Revan as well.
I've also seen several people say they were quitting over the HK rework.
CG really needs to loosen up their control over what teams are allowed to be good where a little bit.
Theorycrafting is one of the best parts of this game. Not being able to use old characters to take on new challenges really cuts down on the available opportunities to theorycraft.
If they mess up old stuff so their new stuff is unquestionably tip top (like they did with HK, he would have destroyed Darth Revan) then they are taking the fun out of this game. Sure they get to make money by forcing everyone to pursue the same avenues, but that's not a business model for micro transactions that has any longevity associated with it. That model will lead to the game slowly dying based on past examples.
The micro transaction business model that works is 'pay for an advantage', not 'pay to win'. The path that CG is taking this game down with all this rigid control is not a good one for the players or CG.
I've seen lots of people quit due to Traya and Revan as well.
I've also seen several people say they were quitting over the HK rework.
CG really needs to loosen up their control over what teams are allowed to be good where a little bit.
Theorycrafting is one of the best parts of this game. Not being able to use old characters to take on new challenges really cuts down on the available opportunities to theorycraft.
If they mess up old stuff so their new stuff is unquestionably tip top (like they did with HK, he would have destroyed Darth Revan) then they are taking the fun out of this game. Sure they get to make money by forcing everyone to pursue the same avenues, but that's not a business model for micro transactions that has any longevity associated with it. That model will lead to the game slowly dying based on past examples.
The micro transaction business model that works is 'pay for an advantage', not 'pay to win'. The path that CG is taking this game down with all this rigid control is not a good one for the players or CG.
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