How to make TW more engaging?
Hi all,
I would like to hear your suggestions on how to make TW more engaging. I'll start:
Please note, I'm just spitballing here as I feel TWs could be much more engaging, not everything will stand up to scrutiny, I just want to kick-start a conversation. Please add your own ideas below!
More detailed 'statistics'. We currently only get to see total ammount of points for defense & offense. It'd be interesting to see things like:
- Some way of seeing by which team you were attacked and what attacks you made (suggested many times, but full replay is not necessary imho)
- Quick summary of guild power, player participation and # of GLs after the match
- Most effective defense (most holds or highest offense team required to defeat)
- Most effective offense (difference between offense team gp and defence)
- Field summaries, total defensive gp, total holds, total attack gp
HIghlighting battles. Being able to share how you defeated a certain team or why your defensive team is sp effective. Could be limited to X amount of battles you can highlight to limit computing pressure.
Active defense. Some way of creating a 'reserve pool' of defensive teams that can be activated to reinforce a particular field on defence.
Achievements. Introduce new achievements or badges based on individual TW performance. Use team X 10 times to defeat team Y. Be the last standing team in the front line X times. Get at least X points on both defense and offense. Etc etc.
TW characters. Yes we've had Conquest characters, but what about TW characters? Let's be honest conquest & proving grounds are only challenging below 5M GP, above it's just a grind for some obscure feat to squeeze those last points. Why not introduce TW characters that are mainly powerful in TW? Make winning TW actually matter!
Rewards. Enough people made sensible suggestions here already. It all boils down to there not being a big enough difference between winning & losing and it doesn't matter how close you win or lose.
TW leagues. It's not very clear where a guild stands in terms of TW ranking. Would be cool to have a GAC like system that motivates to stay in a certain league to get daily/weekly rewards.
TW variations. We now get randomly assigned a number of teams per field. Why not introduce scheduled variations on TW so that people can do some strategizing before the match? For example:
- TW with set amount of players picked by officers (similar to CoC)
- TW with map / field variations (perhaps themed with different Star Wars battlegrounds?). Why not a TW with just fleets? Or with different sized fields. Or fields in a different order?
- Fields with team resrictions (e.g. no GLs, only dark/light side etc)
TW champions. Each team designates two players, one for defense to fill the last (smaller) field by themselves, and one for offense. When either team reaches the last field, the champions have to match eachother.
Strategy. Field comments are limited to X amount of characters. Make some more room for more elaborate instructions. Add a default chat channel per guild for TWs so strategy/tactics do not get lost in the sea of upgrade notifications.
Kind regards,
Fightguy