"Fauztin;c-1332005" wrote:
Ways to improve an individual character:
- Character Level
- Equipment/Gear Level
- Star Rarity
- Ability Ranks
- Mods
- Character Level, to a maximum of your player level (which everyone has the same opportunity, so level will NOT make a difference competitively)
- Equipment/Gear Level, not all toons require the same items, but there will always be overlap. Prioritizing who you delegate these items to sets your team apart from another player with the same composition, but has stronger or weaker individuals compared to yours.
- Star Rarity, the ideal long-haul of farming for any player that wants to complete his or her roster.
- Ability Ranks, there is always a use for the purple ability mats, and I would be incredibly surprised if you have everyone maxed for the yellow Omegas or dark blue Zeta’s. Zetas take a while, and what the player chooses to spend those on makes their teams relatively unique.
- Mods, doesn’t get any more unique than that. Ranks of mods, levels of mods, variation of secondary stats, the list goes on. Plenty of opportunity to play around and experiment there.
Summary, everyone prioritizes things differently and no one has reached 100% completion, I’m sure. Our individual goals and preferences keep us separate from the mold. Don’t become a statistic. Upgrade your roster for the sake of loving Star Wars.
EDIT: Also, all hail the glorified RNG. Praise be to those with a golden roll for instant opening turn meter.
I see what you're saying and it was well put thanks for constructive feedback but what I'm saying though is when you max out ability, level, gear, stars, the only thing seperate is mods which does influence characters and helps personalize, but if you get crapp mods then what? you just suffer? No that's not ok, also everyone has the same exact toons when we hit a certain point people do not build a hundred different characters which they do not even use unless absolutely necessary they focus and work on the most popular and strongest of the toons so you see everyone devote all of their resources into the same toons which dominate throughout the game, also it would be nice to hear why players are against level progression? Ive gotten some strong words from various people but none gave even 1 negative result that getting level cap removes would present to the game, even though I already know that there is no negative effect which is why I don't understand all of the push back, higher player level will actually improve game play by improving power factor, what is it because everyone that reached 85 and been there for a little bit has felt they reached the Pinnacle of success and would hate to have to feel as though they're starting over or not the strongest? Hmmm...