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- His 1st attack should be "Deals 100% more damage if the target has above 50% hp. Heals 50% of damage done if Mace has under 50% hp"
This way Mace will do a bit more damage at targets that are above 50% health without mattering his HP. If mace drops under 50% hp, he can still attack a target with above 50% hp for the extra damage and get a bigger extra heal too.
The way he is now, the extra heal when he is under 50% is just useless, because his damage drops. Thats why the damage must be depending on enemy life rather than his. - I have him level 63, 5* g7 and all skills at 6 except leader at 4.
He's a cool hero but it would be really nice to see him buffed. - Everyone knows Mace is still not viable compared to more than half the characters in the game.
The changes made were good but definitely not enough. We are talking Mace Windu here arguably the most powerful Jedi master in a thousand years ( barring Yoda)
I would like to see these changes added to him so that he can be the super fast , aggressive , powerhouse he is supposed to be.
100% counter
Up to 80% chance expose all enemies for his turn.
100% turn meter on successful shatter point kill.
30% health buff
50% damage buff
Plus 10 speed
This would create a well balanced powerhouse that everyone will want to grind for and use. "Valent_Antona;135545" wrote:
"Gungnir75;14375" wrote:
Everyone knows Mace is still not viable compared to more than half the characters in the game.
The changes made were good but definitely not enough. We are talking Mace Windu here arguably the most powerful Jedi master in a thousand years ( barring Yoda)
I would like to see these changes added to him so that he can be the super fast , aggressive , powerhouse he is supposed to be.
100% counter
Up to 80% chance expose all enemies for his turn.
100% turn meter on successful shatter point kill.
30% health buff
50% damage buff
Plus 10 speed
This would create a well balanced powerhouse that everyone will want to grind for and use.
Really? ....
No I just thoughtfully put that together for fun...........,.....- I think they need to decide if he is going to be about pure damage or be a tank.
Personally I think he should be damage as that what his character is - a relentless aggressive swordsman.
I'd just massively up his damage and maybe increase his potency for his expose ability
If they want him to be a tank then up his health...by a lot - I don't know how he is a tank and Kylo ren isn't - yet kylo has a huge amount of extra health compared to mace
I would also say anakin and plo koon are in the same boat when it comes to really needing to be buffed "MLGebra;131968" wrote:
The only part of his entire kit that does anything at all. Removes debuffs + actually does visible damage. Not good damage, mind you. Visible damage
It doesn't remove debuffs, but obviously you mean buffs.
Even so, it doesn't reliably remove them, I'm assuming he's bugged, but EA never acknowledges bug reports unless they get like 1,000 of them in the forums.
Many characters that are supposed to remove ALL effects don't.- The first thing he needs is for his Expose to flash 2-3 times when it appears. That would help immensely and cost them nothing in terms of balance.
Every character can't be the #1 character, that just won't work. Some have to be meh.
But as others have pointed out, why are so many non-named characters way better than him? Shouldn't tertiary characters be meh and named characters be good?
The simplest fix for him is to raise his HP and leave him alone, then there's no worry about re-balancing. Don't get me wrong, he needs more, but I think giving him top HP would do it. If you let him linger on the battlefield (you'll kill him last because he stinks) there's a good chance his Expose will eventually work.
Expose is so unreliable:
1) Useless when AI-controlled
2) Activates 45% of the time.
3) With 5 enemies there is only a 20% chance it will activate on the enemy you want. 45% x 20% = 9% useful.
4) You don't always notice it pop up, so there's an X% chance you'll miss it, even when he does it. (Especially when there are a lot of red debuffs on the screen already). The game is a grind, we just click-click-click all day long and attack whoever we're focusing on. It's not like we stop every turn, evaluate the screen, think about our move, then carefully hit the button. Any time you just hit "Attack" because that's what you do in this game, you can miss his Expose.
Anyway 45% * 20% * X% = A lot lower than 9% - SAD! My level 2 ewok gear 7 deals more damage than mace's1st attack! Unreal...
"Barrok;138997" wrote:
How many of you have a max geared 7* mace. I am guessing zero..maybe one of you. I have a feeling he is quite a bit better than you guys are making him out to be.
Actually I have 7* max stat windu, and he does indeed still suck pretty bad. Don't get me wrong, the last revamp of his skills was half good, his primary attack is good now and I'm happy, however his unique is terrible and almost as useless as his last unique. They should change this out and add a flat passive bonus against sith or some counter attacking ability to bring him more in line with what his capabilities as a slow tank should be.- Mace doesn't have synergy between his role as a tank and his abilities.
A tank is supposed to keep others alive, and there are number of ways to do this. In what way does he do this?
Expose is offensive.
He doesn't have taunt. If the role is Tank, then what makes Mace a target? Changing his unique skill is a step in the right direction(, because his old unique skill made him less of a target instead of more of one).
His physical damage needs to be improved significantly, as well as the bonus damage he gets with his basic skill for being above 50% health in order to make him a threat. Until he is, he's simply not a tank.
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