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iMalevolence
2 years agoRising Rookie
"nfidel2k;c-2424019" wrote:"iMalevolence;c-2424010" wrote:"MaruMaru;c-2424006" wrote:"iMalevolence;c-2423998" wrote:"MaruMaru;c-2423995" wrote:"iMalevolence;c-2423979" wrote:"LordDirt;c-2423976" wrote:
Such an easy fix yet so many just ignore it. Shows how some just want to argue and not actually get a solution.
People saying CG shouldn't waste time on a easily fixable bug that hasn't directly impacted them but has and will continue to negatively impact others is one of those glaringly obvious displays of the oh so prevalent, "screw you, I got mine." mentality. It takes no time to deduce that this is an oversight that needs resolved and people still fight against it because it hasn't directly affected them.
Has a lot to do with hyperbolic word choices you used rather than the bug itself.
I mean, every guild that still has it on a fixed timer is getting behavior that isn't working as intended and it's significantly worse for them.
Every time it happens and they don't update the launch setting to "immediately" risks another 4 days of tickets in what should be a 3 day raid cycle. We've only been discussing problems with "immediately" being concerned where it is still an issue, but guilds with less active or less knowledgeable officers that don't catch it can be screwed every time it happens. And delayed launches have happened 3 times for my guild, so it's a fairly common thing.
Raid at 7pm. Tickets at 7:30. Tickets at 7:30. Tickets at 7:30. Raid finalizes at 7:02pm. Guild has enough, but doesn't catch it. Tickets at 7:30, overcapped.
Raid at 7pm. Tickets at 7:30. Tickets at 7:30. Tickets at 7:30. Raid finalizes at 7:02pm. Guild has enough, but doesn't catch it. Tickets at 7:30, overcapped.
...
This could be a regular occurrence every 4 days for some guilds where they unknowingly suffer because it doesn't work as intended.
So to sump up, with that regular occurence, when will it happen to your guild again in your calculation?
I'm not here to be a voice for my guild. I'm here to be a voice for all guilds that might be losing out on rewards due to this flaw. It is broken and clearly needs fixed. This is up to a 33% loss in rewards for guilds that don't catch this or know about it.
If your guild isn’t earning 30k tickets per day (and I do agree with you on this), then you can’t run the raid every three days, or every three days and four minutes.
Earning 27k tickets/day: 81k tickets/3 days, net loss 9k tickets per run. Means that every 8th run would require an extra day of ticket acquisition.
Meanwhile, at an extra four minutes per run, it would take 360 cycles to move the start 24 hours.
You’re much more likely to have to take the extra day rather than “lose” the day, especially if you are launching immediately. But if you need the raid launched at a specific time for time zone reasons, that’s different and I agree it should be fixed.
33% is the absolute worst case for a guild where they are unaware, don't change from a fixed time start, and the raid finalizes late every time so they end up running it every 4 days instead of every 3. This is a massive potential loss and the underlying issues need addressed, regardless of whether most other guilds are affected or not. That's a potentially permanent 33% loss.
Those who switched to immediate may lose tickets. And while it's less of an issue, it's still an issue.
Anyone arguing against resolving this is just wrong.
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