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8 years ago
"SnakesOnAPlane;951162" wrote:The game does that for convenience since the raid is ending. Nothing else in the game works like that though. The damage mechanism calculates total damage dealt. It would be the developer's preference to make it work how you're explaining, but it's not anymore logical."OnEMesSduPKiD;951148" wrote:
The justifiable argument is that it's damage done, not damage received. This mechanism exists in almost every game.
And the counter is you can only do damage if there is available H/P in the first place. Even if we use your example say on the raids, one simply cannot log more damage than is available to them. A Culling Blade with 5% left will only create as much damage as is left available (in this example 5%).
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