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- Da_Bauers7 years agoSeasoned AceYou can't change targets mid-turn anyway so I fail to see how this is a Nerf. When your BH's turn starts, with Bossk as leader, there is only ever ONE enemy with a blue target over it's head and "WEAKEST" flashes on screen for a second (same way "STRONGEST" does for Hera).
The problem most likely sprung from his stun/assist where the new target could become the weakest target during the multi-attack. Thereby triggering the "damage ten times" portion. - Entus is correct. Previous functionality matched the current in game description “deal damage to weakest enemy” regardless of whether it was weakest at start of turn (ie it became the weakest as part of a chain). Now the ability no longer matches the description because it’s “deal damage to the weakest enemy as of start of turn”.
Entus’s point, which is a valid question, is since many of the other BH contracts function like Bossk’s did (where a character could flip to satisfy the criteria mid-turn) will they also be nerfed?
Example: Jango contract, damage debuffed enemies. If an enemy gets debuffed on the first hit of a multi hit attack, the second hit counts towards contract. Based on the change to Bossk, should we then expect Jango’s contract to change to “damage enemies that are debuffed as of start of turn”? - It was a Nerf
"Vendi1983;c-1699527" wrote:
You can't change targets mid-turn anyway so I fail to see how this is a Nerf. When your BH's turn starts, with Bossk as leader, there is only ever ONE enemy with a blue target over it's head and "WEAKEST" flashes on screen for a second (same way "STRONGEST" does for Hera).
The problem most likely sprung from his stun/assist where the new target could become the weakest target during the multi-attack. Thereby triggering the "damage ten times" portion.
I don’t think anyone here said anything about changing targets mid turn. What we’re talking about is creating a new “weakest” midturn through chains or multi hit attacks. Especially since BH have a ton of multihit attacks, it makes sense that an enemy could *become* the weakest during a turn (Boba, Jango, Cad, Greedo basics, Bossk Hunting Party, probably more I’m not thinking of).
The ability has *never* specified that it’s the weakest enemy as of the *start of the turn*. That’s something CG literally pulled out of nowhere. None of the other contracts function like that."Vendi1983;c-1699541" wrote:
Unfortunately it looks like they applied CYA pretty effectively in his kit reveal:
DISCLAIMER: While this is the overall intent of Bossk's kit, please be aware we are still fine tuning the functionality of his abilities and as always there could be minor changes.
Right...and all I’m really asking for is some honesty and transparency. I want CG to call it what it was, a nerf, and not try to BS us with this “bug” stuff...- I looked at the swgoh.gg mechanics and it looks like this really is a simple bug fix. There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, Jango, and Zam. You can see my notes below.
Disclaimer: there very well could be (and probably is) a mistake or two in translation of the mechanics. Feel free to pick through and correct them.Spoiler
Aurra: Use an ability while buffed 10 times
Marker: Apply Effect To Self who is Alive
Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff
Effect expires on:Round End
Boba: Defeat the first enemy that takes a turn in any encounter
Marker: To All from Enemy Side who are Alive
Where an active effect has tagcontractability_bobafett_enemy_marker
Effect expires on: Round End
Child effects are applied on: Death
Bossk: Deal damage to the weakest enemy 10 times
Marker: Apply Effect To Lowest Survivability from Enemy Side who is Alive
Effect expires on: Round End
Cad: Inflict 20 debuffs on enemies
Seems to apply incrementing markers up to cadbane_contract_marker_20 for each debuff; regardless of turn / round
Dengar: Damage the healthiest enemy 10 times
Marker: leaderability_dengar_highest_enemy_handler
Effect expires on:Round End
Embo: Damage an enemy without buffs 15 times
Seems to apply incrementing markers up to embo_contract_marker_15 each time an enemy is damaged and not in targeting_sets_exclude; regardless of turn / round
Greedo: Damage an enemy with less than 50% Turn Meter 10 times with a Basic Ability
Marker: For All from Enemy Side who are Alive Where Turn Meter % <= 50%
Effect expires on:Round End
IG-88: Score Critical Hits against debuffed enemies 10 times
Marker: Find All from Enemy Side who are Alive Where an active effect has tagcountable_debuff or has tagcountable_special_debuff
Effect expires on:Round End
Jango: Damage a debuffed enemy 20 times
Seems to increment a tracker called bounty_hunter_cooldown_tracking each time an enemy is damaged a Where an active effect has tagcountable_debuff or has tagcountable_special_debuff or doesn't have tagcontract_handler_jangofett_part2; regardless of turn / round
Zam: Inflict 20 bombs on enemies
Seems to increment a tracker called bounty_hunter_cooldown_tracking for each bomb_debuffxPersistent Effect Inflicted Instance; regardless of turn / round "Boov;c-1699549" wrote:
i'm trying to understand the nerf, so if someone could clarify what happened previously and currently in the following situation:
What happened/happens when you do that multi hit attack with bossk on a target with 1 health more than the weakest target?
From what i can gather it used to count each follow up hit towards the contract due to the target becomming the weakest target after the first hit, but currently none of them count towards the contract anymore because it wasn't the weakest target at the start of the turn?
100% correct."jhbuchholz;c-1699545" wrote:
I looked at the swgoh.gg mechanics and it looks like this really is a simple bug fix. There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, Jango, and Zam. You can see my notes below.
Disclaimer: there very well could be (and probably is) a mistake or two in translation of the mechanics. Feel free to pick through and correct them.
If all of that’s true, then IG-88 is also bugged because his functions like Jango’s (Boba multihit basic, first hit debuffs, second hit crits = counts towards contract).
For Bossk - Would those mechanics not have been updated already based on the game change though? Was it always reading like that prior to the change too?"Firebrigade;c-1699576" wrote:
"jhbuchholz;c-1699545" wrote:
I looked at the swgoh.gg mechanics and it looks like this really is a simple bug fix. There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, Jango, and Zam. You can see my notes below.
Disclaimer: there very well could be (and probably is) a mistake or two in translation of the mechanics. Feel free to pick through and correct them.
If all of that’s true, then IG-88 is also bugged because his functions like Jango’s (Boba multihit basic, first hit debuffs, second hit crits = counts towards contract).
For Bossk - Would those mechanics not have been updated already based on the game change though? Was it always reading like that prior to the change too?
Unfortunately I don't have a snapshot from pre-change. I would lean toward the mechanics always reading like that simply because for the 5 non-Bossk characters that set markers it's consistent. It's possible, however, that pre-change the mechanics read like a combo of the two (and maybe that was the bug) - set a marker and then skip the Effect Expires setting/check. This would let it move freely.
As for IG-88 - I don't have enough experience with him as a leader to comment. May be a bug... may be I am misreading his mechanics. You're right, the leader ability certainly reads like it would work more like Cad, Embo, Jango, and Zam."jhbuchholz;c-1699582" wrote:
"Firebrigade;c-1699576" wrote:
"jhbuchholz;c-1699545" wrote:
I looked at the swgoh.gg mechanics and it looks like this really is a simple bug fix. There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, Jango, and Zam. You can see my notes below.
Disclaimer: there very well could be (and probably is) a mistake or two in translation of the mechanics. Feel free to pick through and correct them.
If all of that’s true, then IG-88 is also bugged because his functions like Jango’s (Boba multihit basic, first hit debuffs, second hit crits = counts towards contract).
For Bossk - Would those mechanics not have been updated already based on the game change though? Was it always reading like that prior to the change too?
Unfortunately I don't have a snapshot from pre-change. I would lean toward the mechanics always reading like that simply because for the 5 non-Bossk characters that set markers it's consistent. It's possible, however, that pre-change the mechanics read like a combo of the two (and maybe that was the bug) - set a marker and then skip the Effect Expires setting/check. This would let it move freely.
As for IG-88 - I don't have enough experience with him as a leader to comment. May be a bug... may be I am misreading his mechanics. You're right, the leader ability certainly reads like it would work more like Cad, Embo, Jango, and Zam.
You are reading current skill descriptions...that tells us what? Why are people condoning CG changing toon mechanics for no reason?
If they changed Revans Direct focus to say, "call one jedi ally to assist" would that be ok. Because that would be no different from what they have done to Bossk. They are setting a dangerous precedent here.
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