"Kyno;c-2097164" wrote:
"ZAP;c-2097140" wrote:
"Kyno;c-2097115" wrote:
"Tanzos;c-2097101" wrote:
The problem is, for CG it is. They stated clearly if it's not something they can do for free they will NOT do it.
can you please quote this for us.
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"Tanzos;c-2097101" wrote:
I hate the argument that if they create a sandbox mode there won't be enough player engagement to go around because it offers no rewards. If that's the case why are people asking for it? The whole point of collecting characters is to use these characters in the game. The problem is this game has become so top heavy that many characters honestly can't be used or there's limited places to try new combinations of characters and actually gain that knowledge of how it performed.
what you are saying here is the point, what they are saying is that they want to focus on creating content where toons can be used that will offer rewards, because that will have higher engagement. They do not want to take resources away from that development to make something that "will have" lower engagement. Please remember that the forums are only a % of the community.
The main issue I have is that the only playable content we’ve had in over a year is GAC, GeoTBs and 2 new levels of assault battles.
GAC is the best playable content that caters to the largest % of the player base, basically everyone can play.
LSgeoTB is barely playable to a very small % of the player base and not much fun to a lot of people that even qualify to play it.
DSgeoTB is playable and more fun to a larger % of the player base than LSgeoTB. This content caters best to mid to high level players, especially mid level players that are improving each month.
New Assault battle tiers: T1 is doable to a lot of mid/high level players. T2 is doable to a much smaller % of the players that can complete T1. I also don’t consider these tiers to be much fun, maybe I’m in the minority and a large % of players love these new tiers. The only thing I like about T1 is the rewards, period.
Other than that all we’ve gotten is several more characters, kyrotechs, gear 12+ gear to take us to G13 and relics.
This game has always been a collection (grind) game and a using your characters game. It seems the past year has swayed more in the favor of collecting and grinding rather than using your collection to actually play.
I think they set the bar higher than they have previously, but I dont think we can expect them to make singular game modes that are just universally playable. meaning they can't just add a new level to the assault tiers that will not exclude some level of players who have already beat all the other tiers. if they do its a trivial add. Tbs are a little different, that is pretty steep, but I sense that that game mode is on a much longer timescale than smaller events.
I wouldn't necessarily say the game has gotten more grindy, just there are more options for things you could want. I am not trying to "word smith" my response, I just feel like the grind is the same, and with a focused approach you can still achieve things. which is the same as it has always been, but there are more things you can want.... if you prioritize one thing you can still achieve that thing in the same time-frame as always, for its level.
not enjoying TB is more of a personal thing. I lose quite often in TB battles we all do, but I do play it.... it is playable.
not every game mode can be GAC, and not everyone likes that game mode.
having everything is never going to be a thing for many of us, yes the gear grind is here and always has been. I feel like older players are starting to forget what the game was for them years ago and have an expectation that may be a little far reaching for "getting things". They have to keep the game developing for all levels, and that includes the higher end older players to keep them developing.
They will never please everyone and games like this always evolve. I dont think this QA changed anything that wasn't already there and I will just wait for the next RA to see whats coming and be happy about the recent Mando introduction.
Agree to disagree on the grind vs play factor.
I consider myself a mid level player that punches above his weight. I’m at 4.1 mil GP and am able to contend with much higher GP players in TB, TW and HSTR.
The thing I’ve noticed over the last year is the ever growing list of characters and gear requirements I’ve added to my list. Of course it’s a personal choice, but to remain competitive in arena and useful to a guild, there are characters that you need and need them at a certain level.
It really started with Malak, which is interesting as that was a year ago, when I think the balance between grind and play began its shift to the grind side.
Since Malak, we’ve had the Padme requirements, the GAS requirements, the DSgeoTB requirements, the LSgeoTB requirements, the Negotiator and Malevolence requirements, the raddus and requirements and finally the GL requirements. All of those require, for the most part, G12+4,5,6 and relics. Several of these required chars need 100s of kyrotechs before G12+
It feels like all I do anymore is grind shards and gear.
There was also a raid dropped in 2016, 2017 and 2018 and not a new one for the last 2 years.