500 unassigned mods .............
6 Mod slots per character = 80+ full character sets.
8 different mod "sets" = 10+ Mods for every single set * every single slot.
Here's an idea.
Go into mods, select speed secondary, sort by speed, flip order from Low to High.......... START DELETING
Sorry, that probably came off as harsh.
Honestly, At one point I think we were all capped. (God knows I was)
But seriously, 500 in an insane # of space once you actually CLEAN OUT YOUR MODS.
Yes, it is time consuming. Your going to eat up an entire Saturday afternoon every few months (I'm NOT exaggerating)
But if you clean out the bank to 300 or so Unequipped & then do small weekly cleanings as you level/slice it will take several months to get back into the 500 range again.
Raid swaps can be annoying, I suppose, if you do all 5 runs w/o ever fixing the teams that already ran.
I learned that by the time I went into Run 3-4, that I should go re-equip my Run #1 team mods.
Remod for TW? It locks the mods in place like GAC doesn't it?
Who/What are you remodding for TW that isn't robbing you of mods from another team?
TB I could see I suppose if I was actually concerned about that.
RotE missions are worth such small points compared to ops/deploy that I don't even bother to remod for them.