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- Really? All these should I posts are irritating. Dude here is some advice to live by. Study the choices ... make the best one that fits your needs ... then live with that choice.
Not too hard. "Isaiah_THE_Jedi;829824" wrote:
Really? All these should I posts are irritating. Dude here is some advice to live by. Study the choices ... make the best one that fits your needs ... then live with that choice.
Not too hard.
Nah I rather be informed before I go though and make a decision.- Electro Goggles is a great move though I'm not sure if it needs an omega.
It is a quick way to speed up your bounty hunter team without proc'ing any TM gains from the enemy as well as a chance to expose the primary.
I run Greedo with Zam and he normally goes right after her anyways so she will still have bombs to set off and since evasion down sticks for several turns, you don't have to worry about losing speed when you detonate bombs early.
Honestly she moves so fast once the TM starts rolling that the cooldown will reset before you know it anyways. - Zam is pretty bad. If you have omegas to spare and it fulfills your personal enjoyment of the game, then yes, omega it.
One of my guildies has a clone fetish and has zeta'd and omega'd all of their possible abilities. I'm not sure how well it works against the meta, but it sure makes him happy and looks awesome.
If you want that with scoundrels, then don't let be your dreams be dreams... - Zam's bad on defense but on offense she's pretty amazing
- No jar jar when you use zam that cool down don't make much of a difference because you primary are going to be placing detonators then just using basic rinse and repeat 90% of the time
- omega everything ZAM works BEST in a Thermal detanator or a Expose party.
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