Forum Discussion
8 Replies
- scuba759 years agoLegend
"Hambone;510645" wrote:
As far as I know, whether or not abilities trigger has nothing to do with whether you actually hit. The checks abilities go through are (a) trigger or not and (b) application or not.
"A" deals with the % chance of triggering. If it's 100% (and some are) then you clear this check every time. Otherwise, whatever your percent chance is, that is whatever your percent chance is of triggering.
"B" deals with the dance between potency and tenacity. So far, no one knows exactly how that one works.
But, that's it. It triggers or not, and then it is applied or not. Dodge, foresight, etc -- they deal with damage, not the application of effects. And so it is.
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I like your explanation however I will point out that stun through Foresight was "fixed" so you could not do that anymore, it was possible before. As stun is a negative effect, I would think negative effects should not be applied thru Foresight - I think it's a bug because foresight does defend against old Ben's mind trick.
"scuba;510715" wrote:
"Hambone;510645" wrote:
As far as I know, whether or not abilities trigger has nothing to do with whether you actually hit. The checks abilities go through are (a) trigger or not and (b) application or not.
"A" deals with the % chance of triggering. If it's 100% (and some are) then you clear this check every time. Otherwise, whatever your percent chance is, that is whatever your percent chance is of triggering.
"B" deals with the dance between potency and tenacity. So far, no one knows exactly how that one works.
But, that's it. It triggers or not, and then it is applied or not. Dodge, foresight, etc -- they deal with damage, not the application of effects. And so it is.
.
I like your explanation however I will point out that stun through Foresight was "fixed" so you could not do that anymore, it was possible before. As stun is a negative effect, I would think negative effects should not be applied thru Foresight
Yea. Think you must be right. I remain relatively sure that a condition can apply even if a miss (i.e., a dodge), but I'm pretty shaky whether a condition can apply through foresight. In fact, don't recall ever seeing it and I'll happily take no for an answer. :-)
(For some boring and pointless reason involving an ea game from over nearly 15 years ago, seems I unavoidably have a different account on my phone -- hence the confusion.)- Ive seen other effects go through foresight. Seems ubalanced that stun cant go through a dodge but other negative effects can
- f444ca68c47e6d989 years agoSeasoned NewcomerAppreciate the replies... I don't think CP's speed down can proc through foresight.
This seems like a bug to me.
@CG_NotReallyAJedi Can you confirm / deny? - I think speed down goes through even if dodged, also QGJ still reduces TM when dodged. I think the only one that doesn't work when dodged is RG, he used to stun all the time on missed attacks but they changed it
- f444ca68c47e6d989 years agoSeasoned Newcomer
"MBL_66;511795" wrote:
I think speed down goes through even if dodged, also QGJ still reduces TM when dodged. I think the only one that doesn't work when dodged is RG, he used to stun all the time on missed attacks but they changed it
That's a good point on QGJ... not sure about speed down proc'ing on foresight; will have to watch for that. "gobears21;511803" wrote:
"MBL_66;511795" wrote:
I think speed down goes through even if dodged, also QGJ still reduces TM when dodged. I think the only one that doesn't work when dodged is RG, he used to stun all the time on missed attacks but they changed it
That's a good point on QGJ... not sure about speed down proc'ing on foresight; will have to watch for that.
Yea I remember still doing it to Rey when she had foresight and also the rancor dodged but was still slowed
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