Forum Discussion
7 years ago
The problem with the Sith raid is:
Tier 1 (10m each phase?, lvl40, gear 5) = AAT (about same hp all phases, meant for lvl80, gear 8) this would be insane grind for lvl50 toons with gear 5
Tier 2 (20m each phase?, lvl50, gear 6)
Tier 3 (40m each phase?, lvl60, gear 7) = each phase one full AAT (rewards are lvl70 gear, and less tokens, credits)
Tier 4 (80m each phase?, lvl70, gear 8)
Tier 5 (160m each phase?, lvl75, gear 9)
Tier 6 (320m each phase?, lvl80, gear 10)...its just insane amount of hp
Tier 7 (m? each phase, lvl85, gear 11+)
Its no fun to play against a huge hp pool for endless days. It only favours in the end autoplay and thats it - the opposite the developers intended to do.
If you play manually you will notice the following:
All fights - no debuffs stuck reliable, unless unresistable effects from a handful of chars
Phase 1 - debuffs are completely random, so how many reduction to his annihilate he will receive you will not know if he increased your cooldowns before and your team is forced to use the standard attack, can be very frustrating fight if you really try your best
Phase 2 - good fight concept, difficult for debuff tanks like sion to land your taunt on him
Phase 3 - disaster as fight, if swords get foresight you are half jinxed, if you fight against her and the swords land a debuff on your riposting char she will nearly solo till enrage as she will remove your tm permanently
Phase 4 - combines all phases and the result is with all 3 up its just a random mess of doing damage or getting quick dispatched
Is this raid the one the players really wanted to have - i am certainly not sure and i do not believe the hitpoints pool matches the effort in any way. Its just feels like a time sink and no fun at all. Its neither hard, its just random without my post being a random rant :wink:
Make the fight more suiting and the extra clicks way more "strong" if you intend to nerf the autoplay function - thats fine. Just for the sake of the fun for all players - nerf the insane hitpoints pool (i think x10 less would fit the reward), let some effect land on the boss and make more teams viable.
Tier 1 (10m each phase?, lvl40, gear 5) = AAT (about same hp all phases, meant for lvl80, gear 8) this would be insane grind for lvl50 toons with gear 5
Tier 2 (20m each phase?, lvl50, gear 6)
Tier 3 (40m each phase?, lvl60, gear 7) = each phase one full AAT (rewards are lvl70 gear, and less tokens, credits)
Tier 4 (80m each phase?, lvl70, gear 8)
Tier 5 (160m each phase?, lvl75, gear 9)
Tier 6 (320m each phase?, lvl80, gear 10)...its just insane amount of hp
Tier 7 (m? each phase, lvl85, gear 11+)
Its no fun to play against a huge hp pool for endless days. It only favours in the end autoplay and thats it - the opposite the developers intended to do.
If you play manually you will notice the following:
All fights - no debuffs stuck reliable, unless unresistable effects from a handful of chars
Phase 1 - debuffs are completely random, so how many reduction to his annihilate he will receive you will not know if he increased your cooldowns before and your team is forced to use the standard attack, can be very frustrating fight if you really try your best
Phase 2 - good fight concept, difficult for debuff tanks like sion to land your taunt on him
Phase 3 - disaster as fight, if swords get foresight you are half jinxed, if you fight against her and the swords land a debuff on your riposting char she will nearly solo till enrage as she will remove your tm permanently
Phase 4 - combines all phases and the result is with all 3 up its just a random mess of doing damage or getting quick dispatched
Is this raid the one the players really wanted to have - i am certainly not sure and i do not believe the hitpoints pool matches the effort in any way. Its just feels like a time sink and no fun at all. Its neither hard, its just random without my post being a random rant :wink:
Make the fight more suiting and the extra clicks way more "strong" if you intend to nerf the autoplay function - thats fine. Just for the sake of the fun for all players - nerf the insane hitpoints pool (i think x10 less would fit the reward), let some effect land on the boss and make more teams viable.
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