Forum Discussion
7 years ago
Reworked skills:
basic, increase healing to 100%, damage bonus to 100% against sith.
Smite: also gains taunt and can’t be evaded.
Shatterpoint (zeta, obviously, because everyone needs one now): Ignores taunt, immune to corrupted battle meditation. At the start of his turn, the enemy who dealt the most damage since Mace’s last turn (or since the start of the engagement, if mace hasn’t taken a turn yet) gains the unique debuff, shatterpoint, which can’t be copied, resisted or dispelled, until the end of mace’s turn. Shatterpoint: target enemy takes bonus damage equal to 20% of the damage they have dealt since mace’s last turn. When critically hit, they suffer armor shred until the end of the battle. Enemies defeated while they have shatterpoint cannot be revived.
basic, increase healing to 100%, damage bonus to 100% against sith.
Smite: also gains taunt and can’t be evaded.
Shatterpoint (zeta, obviously, because everyone needs one now): Ignores taunt, immune to corrupted battle meditation. At the start of his turn, the enemy who dealt the most damage since Mace’s last turn (or since the start of the engagement, if mace hasn’t taken a turn yet) gains the unique debuff, shatterpoint, which can’t be copied, resisted or dispelled, until the end of mace’s turn. Shatterpoint: target enemy takes bonus damage equal to 20% of the damage they have dealt since mace’s last turn. When critically hit, they suffer armor shred until the end of the battle. Enemies defeated while they have shatterpoint cannot be revived.
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