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Love idea 1 for the fact that it would take the copy and paste aspect out of TW. Not to crazy about the other two though; IMHO we shouldn’t combine PvP and PvE game modes, not to mention that most people don’t enjoy playing raids very much. Then for idea three, it gives the copy and paste aspect right back. No one wants to fight the same battles over and over again, and in all likelihood the winner will already be determined after the first cycle.
I think a better, but still flawed, suggestion regarding the TW structure would be to combine the sign up and set up phases then adding a review phase where guild leaders and officers could get all the information for any battle to better plan in the future.
I do like this idea of yours will mean some work for officers having to remove teams from the line ups if the numbers a lower.
but it could also mean that there could be 3 TW for every 1 TB which will ramp rewards.
mix that with idea 1 to reduce the copy and paste aspect and will make for a more fast paced game mode
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