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Snowlock's avatar
Snowlock
New Adventurer
20 hours ago

The New Funnel

Can we do something about the Electrium Conductor funnel?  This is something players might not encounter much if unless like me their actively working on bringing up their roster from R5 or less to R6 or more.   Each relic level higher than 5 requires 20 Electrium Conductors and they're scarce.  

Currency to buy them directly comes from the Raid Mark II Currency or Conquest or 2300 crystals for 20.  

To obtain via salvage it's either a 5:1 or 7:1 grind and a lot of empty rolls.  And there is only the very occasional shard shop currency buy to supplement the grind.

20 each are required each time to advance to R6, R7, R8 and R9.

Zinbiddle Cards by contrast are not required for R6, 10 for R7 and 20 for R8 & R9.  They have the same currency to buy them directly.  However salvage is MUCH cheaper:  3:1 rolls to obtain them plus supplemented by Shard Shop, Champion Store, Legendary Token, and Guild Events currency.  

I'd suggest at minimum reducing the salvage grind on Electriums to match Zinbiddles (3:1 with additional currency buys to supplment) and reducing the requirement of R6 & 7 to 10.

6 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    2 hours ago

    I think that's a fundamental problem with the game's basic model/premise, though. F2p weren't stopping at relic 3/5 for the heck of it. It was a matter of cost effectiveness in a resource management game. You think I wouldn't take my whole roster to r9/10 if I could reasonably get all the materials?

    Then there was the whole fireside chat where they addressed people only using r9 on GLs and reqs, and launched into the whole talk about vertical vs. horizontal scaling games. Well, I think it's safe to say a lot of players (especially f2p) would rather it just be horizontal scaling. It doesn't feel good to have a team finished just for them to say, "Ope! Now there's a new gear/relic level and all your finished teams are once again unfinished!" And guess what, now it's r10 that I'll just apply to GLs and requirements. Because it still takes so long to get to the highest relic, f2p want to be prepared for the next big thing which requires multiple r10s all at once.

    It's also no wonder that marquees were sitting in rosters for months/years when the goal posts keep shifting. They've tried to address this with eras, and while I went as hard as I feasibly could on the first set to get a feel for what it would take, I suspect this current set and several others will also start sitting in my roster again. There might be the occasional very important era where I unload months' worth of hoarded crystals on the era units, but most I will probably decide not to care about, just like with the old marquee system.

    Upping the ante constantly won't make f2p suddenly spend. Changing the price points will. Look how many people said they lost their f2p status for the very first LSBs where you could get nearly all of Rey's requirements for $20 (maybe it was $30 if you still needed the ship too). But they don't necessarily want that, because it's not the sort of cash flow they want to see. Ostensibly the changes are to get seasoned whales who otherwise have everything hoarded up to keep spending the same amounts.

    But that's the thing: You can either have a model where everyone pays a certain amount and then are done, and you rely on income from new players, optional content, or other properties, or you can have a constant cash farm model like they do now. Minecraft is a good example of a game that is the former and is still super strong after years and years. If choosing the latter model, like this game, you can't lament in a fireside chat that f2p are efficient with their rosters. There's going to be a downside. Keeping the cashflow from the model they want to use (the upside, I guess) means f2p wait behind the bottlenecks instead of taking the toll way.

  • CommanderBarcara's avatar
    CommanderBarcara
    Seasoned Ace
    15 hours ago

    It's "Aurodium Blue-Footed Bobbie-Bobs"  I can see where the confusion came in.  They are easily mistaken for the extinct "Elctroplated Dodo"  and the "Blue Milk Pigeon Toed Walrus".

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    16 hours ago
    vodfdphpk02z wrote:

    Since I've never gotten a character past 8 I haven't really had much trouble with this issue

    I think it's more a mid-late game and the lower end of late game (i.e. very high K3 to low K1) players.  We've spent years taking teams and characters to Relic 5, then seeing where we go from there.

    However, we're now being encouraged (forced) to take our characters to higher relics than this.  It looks like CG are unhappy with players parking teams and relic 3, 5 & 7.; it's been affecting their wallet. They've introduced Relic Delta, introduced Relic 10 (the word on the street it's not stopping there) and the biggest one, without warning they've gone backwards on datacrons and increased the level 6 to relic 4 and the level 9 to relic 6.  This is a biggy as us lower late gamers often parked teams at relic 3 and relic 5.

    So, we (and it is a large percentage of players) are now in the situation where we need to increase our relic 5s to relic 6.  We then, on the whole, miss the worst of Relic Delta and can use datacrons to their full potential.  CG, on their part said (I'm paraphrasing here)  "Don't worry bro, we've like....gotcha back.  We're make it easier to increase relics.  It's all good bro".

    Now yes they made it 'slightly' easier by moving Electrium Conductors to Mk 2 currency instead of Mk 3.  However, the big issue is that they still work like later relic salvage works.  

    The first 2 pieces (Carbonite 'whatsits' and Bronzium 'thingy-me-jibs')  can be salvaged using cheap blue and green gear.   The next two 'middling' pieces (Chromium 'doobies' and Aurodium 'bobbly-bobs') we save very specific gear that has a great conversion rate.   The issue with Electrium Conductors is that for salvage, they're still acting like 'late game' relic materials.  You have to scrap gold salvage that you use for taking your boys and girls from gear 12 to gear 13; that's a big difference.

    If grey is the new black. And R6 is the new R5, salvaging needs to use 'mid-relic' materials to match this new 'mid relic' status.  Making the materials easier to obtain would also work.

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    17 hours ago

    I'm certain it's intentional. They wouldn't relieve the old bottlenecks to the extent they have with the anniversary updates without coming up with a new one. It can't just be at relic 10; they need f2p to feel the crunch lower down. With relic delta and the datacron changes increasing the need for relic 6 and up, I don't see this being addressed until at least relic 12 or 13 is out, at which point they will have invented something else.

  • Since I've never gotten a character past 8 I haven't really had much trouble with this issue, my issue surrounding relics is based on the cantina refill speed. Signal data is so hard to get as it take what seems like more than a day to refill the cantina Energy completely.

  • I'd second this.  It's a slog getting them and affects mid gamers who are less than 2 year old accounts with the current LSB / LST cadence having pushed the number of R5 toons up

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