"AndySCovell;c-1870653" wrote:
Personally I think it’s stupid to have maxed sets for one more speed. That part isn’t strategic at all. I don’t have mixed sets where you have a random critical damage and speed set on the same toon. It means the player lacks speed likely.
In most metas, there are key units for whom going first is The Most Important Thing. Badstila and Thrawn are the most obvious. R2 going before Devan has a huge impact on whether or not Padme can win in the current arena. Going non-meta, whether or not you can get Starck to go first is the bar that makes the difference between, "Imperial troopers counter almost everything on offense," and just another B team. Many units like Hermit Yoda, C-3PO, or First Order Officer get almost nothing out of stats that are not speed. Go first, go often is the name of the game.
Sacrificing 15% potency or 10% health in order to have a better chance at winning initiative when winning initiative affects you chances of victory way more than that health or potency. Prioritizing the thing that can win you fights is a 100% valid and reasonable strategic choice.