10 years ago
Toons whose states or ability needs rework
Hello, everyone,
I am not trying to impose my opinions on you, but i think many would agree that there are still currently many toons less-than-usable, unviable, or simply not ideal in their utility.
a), less-than-usable (having inferior states and abilities):
b), unviable (having states and abilities not competent in current meta):
c), not ideal in their utilities (having abilities that are not useful):
Could you guys help me fill above categories? So that we may have a more complete perspective altogether.
For example:
c), not ideal in their utilities (having abilities that are not useful):
Demoralizing Blows (level 7) - Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit.
Reason:
Debuff doesn't even land (owing to his 0 potency) nor is 1 or 2 Damage Over Time "demoralizing" at all even if they land.
My suggestion:
Demoralizing Blows (level 7) - Deal Physical damage to all enemies with 75% chance each to inflict Potency Down, Tenacity Down, Critical Hit Chance Down, Speed Down for 2 Turns. This attack inflicts Health Down on Critical Hit.
(Disclaimer: all above is my own opinion.)
I am not trying to impose my opinions on you, but i think many would agree that there are still currently many toons less-than-usable, unviable, or simply not ideal in their utility.
a), less-than-usable (having inferior states and abilities):
b), unviable (having states and abilities not competent in current meta):
c), not ideal in their utilities (having abilities that are not useful):
Could you guys help me fill above categories? So that we may have a more complete perspective altogether.
For example:
c), not ideal in their utilities (having abilities that are not useful):
Demoralizing Blows (level 7) - Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit.
Reason:
Debuff doesn't even land (owing to his 0 potency) nor is 1 or 2 Damage Over Time "demoralizing" at all even if they land.
My suggestion:
Demoralizing Blows (level 7) - Deal Physical damage to all enemies with 75% chance each to inflict Potency Down, Tenacity Down, Critical Hit Chance Down, Speed Down for 2 Turns. This attack inflicts Health Down on Critical Hit.
(Disclaimer: all above is my own opinion.)