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joeybologna88's avatar
9 years ago

Turn Meters and Speed - Math and Mechanics ???

So I've been wondering for a long time how exactly the turn meter works with the speed stats. It might be easiest to figure out by asking a few questions:

1) How "long" are the turn meter bars? If a toon gains 50% turn meter, do they gain half of their speed, or, more likely, half the length of the turn meter bar?

2) I assume that if a toon has 200 speed, and another 100 speed, then the toon with 200 speed gets 2 turns for every 1 of the other. Does that mean that the turn meter bars for all toons are the same length, and that length is the speed of the fastest toon in the battle?

Hypothetical Example:
It would make sense if the turn order was determined by accumulating the speed stat. So suppose there were just three toons, with pretend speeds of A=1000, B=500, and C=400.

Turn 1: Clearly toon A with 1000 speed goes first. This toon resets to zero and the others keep their accumulated turn meter "points", so B=500 and C=400 after this turn.

Turn 2: A=1000 again, B=1000, and C=800. I don't know what the tie-breaker is but toons A and B both get to go. After these turn A and B reset, so A=0 and B=0, and C=800.

Now how does turn 3 work?
Turn 3 (option 1): C=1200, A=1000, B=500. C takes their turn. If the turn meter has a length of 1000, then perhaps C gets to keep the residual 200 and carry it over. Then A takes their turn for reaching 1000, and carries nothing over. So after C and then A take their turns and reset/carryover, we're left with A=0, B=500, and C=200.

I could haphazardly keep going, but can anyone simplify this with an explanation before I keep guessing about the mechanics here?

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