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Netlee68's avatar
Netlee68
Seasoned Newcomer
7 days ago

TW Matchmaking - Continuation of Ongoing Problem THAT IS NEVER ADDRESSED

So, this is an ongoing issue, and it has come to the point, where something has to be done about this.  This is a BUG that needs to be addressed, many others and I have complained for months about match making in Territory Wars and it has fallen on deaf ears.  Nothing is done about it, absolutely nothing.  The only thing left to do is report the Guild you are matched with, which I have been doing now for months, heard anything, Nothing.  I'm sick and tired of it.  Here is just the latest example

How does my Guild get matched up against this Guild?  This Guild is apparently sandbagging.  I've looked over the records.  When they are matched with similar GP - they lose.  I can say when we are matched with GP equal to ours - we win.  Surprise that they were able to clear all of our tiers and we couldn't clear one (mainly because I told my Guild not to bother).  This finally needs to be addressed and fixed for the betterment of the game.  One of my officers came up with the following and perhaps it will provide insight:

Just doing basic math. 4x TW a month.  Top tier rewards include aeros and droid brains.  If you win you get 3 aeros and 5 droids.  If you lose, you get 1 and 1.  So sandbagging guilds can reduce GP enough to face lower comp but still remain in top tier.  If they were to actually fight fair and lose all 4, it would only reward 4 aeros and 4 brains a month. Or 12 and 12 a quarter. However, if you sit 1/3 of your guild each TW and win all 4, or all 12 on a 3-month cycle, that would be 36 aeros and 60 brains a quarter.  Subtracting a 1/3 because you are sitting a 1/3 of the battles, that is 24 aeros and 40 brains for sandbagging vs 12 aeros and 12 brains fighting full guild and losing.  That's not counting any other rewards.  It pays to sandbag.

I have messaged developers and have heard nothing.  Just babble that something will be done but nothing ever is done.   I know I'm just a peon in the SWGOH Universe, but I can tell you that EA/CG will get no more of my money until this is addressed.

7 Replies

  • Why report the guild? It's not their fault the matchmaking system is extremely flawed. I don't think guilds have low numbers to get easy matches, they have low numbers because people aren't interested in the game mode. 

  • ljjqwi6k65w2's avatar
    ljjqwi6k65w2
    Seasoned Newcomer
    7 days ago

    Out of interest what is sandbagging, asking people not to sign up with the aim to reduce the GP to get an easier match up, or is it making TW not mandatory, but sign up comes with expectation for full commitment to defence and attack?

  • 31337Duck's avatar
    31337Duck
    Seasoned Adventurer
    7 days ago

    This has been discussed MANY times.  It's not sandbagging...  It's just the way guilds operate when they are not TW focused.  The weird thing about CG's TW matchmaking is for guilds that want to create a 50 person team to truly compete in TW, they get pummeled.  I'm sure this is what you are experiencing, and I feel for you!  What is happening is that for non TW focused guilds, they generally make TW optional. It is because of this that causes them to win a lot more often due to the broken matchmaking.  What you call "sandbagging" is just how a guild chooses to focus their efforts.  For a guild that is primarily focused on TB and the raids, they usually only have 30-35 players interested/available for TW.  For our guild the rule is, if you sign up, you must participate.  Failure to place defense or to not attack gets a guild member a 2 TW penalty in which they are not allowed to join.  
    I'm not saying you are wrong in regards to the TW matchmaking system, it 100% needs an overhaul!  Trying to focus on TW and getting crushed by guilds with 150M GP more than you isn't fun in anyway.  However, placing the blame on other guilds for sandbagging, when that isn't what is really occurring, isn't productive.

  • corncobmandhwo's avatar
    corncobmandhwo
    New Hotshot
    7 days ago

    A guild signs up with a limited number of members, who are on rotation, to ensure that they are facing a guild with lower GP. In contrast to the smaller guild, the sandbagging guild has simply the better, more uniform overall roster (higher relics, more omis, better crons, better teams). Therefore the smaller guild has not the slightest chance to win and the whole event is just a waste of their time.

    There are multiple guilds (e.g. SHS) that apply this concept to maximize the rewards for their members.

    Should this guilds be reported? No. They are only taking favor of CG not improving the flaws of an inferior matchmaking algorithm. That’s a pretty old topic which is similar for the grand arena algorithm where CG is feeding Aurodium players to the top players in Kyber 1.

  • Rius_975518199's avatar
    Rius_975518199
    Rising Ace
    7 days ago

    Have you ever seen a guild do this or are you making it up? Sign up is optional by design, either players don’t care to sign up or their guild actually has activity standards to be able to sign up.  Also, signing up with fewer members does not mean facing a smaller guild, we often have sign ups in 30-40 and face guilds larger than ourself (and often win so we do not need to game the system to maintain a win streak). It’s also often more fun and engaging if the match up is closer or you are under dogging, if it’s in your favour and you have a massive advantage then you just play through the motions, not particularly challenging or exciting. Which is why I doubt anyone is doing it intentionally. Match ups can just be a little wonky from time to time regardless of how many sign ups. It’s just highly imaginative that officers are organising it to that level for a few zetas. Guilds this size really do not need the few aero mags or droid brains 🤣. They play if interested in competing in the mode, we have maxed out raid for all the relic scrap we need. So to get bigger guilds to have more sign ups and improve match making just put more relevant rewards to their stage of game, then they will find motivation.

  • Netlee68 wrote:

    How does my Guild get matched up against this Guild? 

    You have a similar GP signed up to the TW, or/and handicapped slightly due to recent wins/losses.

    Netlee68 wrote:

    This Guild is apparently sandbagging. 

    Maybe, they're only having 60/70% of their player-base sign up for TWs.  Maybe, the others simply don't want to play TW though.

    They do have "90%+ TW win" in their profile as a reason to join them.  So, most likely they are playing the system and sandbagging a bit.

    Netlee68 wrote:

    I've looked over the records.  When they are matched with similar GP - they lose. 

    Definitely not the case.  Their last win showing on swgoh.gg they had 489 GP and beat a guild that had 588 GP for that TW.  The one before that was comparable.  The one before that they won with 460 GP vs 513 GP.  

    I guess you mean when they play big guilds with as a comparable overall GP they don't win?  I'm not sure how relevant that is though.  The amount of GP that signs up from them is quite constant.

    Netlee68 wrote:

    This finally needs to be addressed and fixed for the betterment of the game.

    Yes, I think most of us do a agree that TW does need fixing and needs to be better.  However, can you clarify what exactly is the problem and what will fix it?

    If your fix is that guilds are matched by the overall GP........that's not a fix.  That will make most players' lives more miserable.

    Netlee68 wrote:

    It pays to sandbag.

    Sadly, yes.............apart from those that are forced to sit out TWs.

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    7 days ago
    ljjqwi6k65w2 wrote:

    Out of interest what is sandbagging,

    So, when your matched; the deployment zone numbers are the same as the number of players that guild with the smaller signed-up player-base (in the highest TW bracket).  So, lets say one guild had 45 members signed up for 550 GP and the other had 32 signed up for 550 GP, there would be 32 teams needed per zone.

    The guild with the smaller number of players has the better players.  As they only really need to deploy/attack once per zone,  they can arrange their defence and attack so that each player only needs to field the most optimal teams.  Whereas the larger player-base guild won't have the same resources.

    Guilds that do this deliberately (to play smaller guilds that allow all their players to sign up for TW) playing at a GP weight where they rarely lose.

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