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...updated rewards to compensate for the increased number of events.
So let me get this straight. You heard the player base saying "please make us work more for the same total rewards!!"??
Apparently the lesson to be learned here is "Watch what you wish for."
I have to give CG credit for one thing - they listen to the players requests, then brilliantly manipulate, twist and distort them, throwing them back in our faces saying "You asked for it!!"
- Revan? Check - now the least diverse meta in the game's history
- Rework HSith Rewards? Check - now only the top 10 can see full drops of g12
- Rework GG? Check - and he still is only decent if you surround him with a maxed team with 2 marquees.- Still need lots of work on match making. Pathetic. Why would I want to play if outcome is futile. Total FAIL. I litterally just set defense and give win to opponent because thats whats going to happen anyway. Not cool. Only cool if your the one the scale is tipped toward.
- I'll say the same thing I said in another GA topic.
If CG is going to cut in a half the rewards they can keep as is.
I don't want to spend twice the time for the same rewards, It doesn't make any sense to me.
Keep as is then if you are not going to reward my time spent.
TWICE THE TIME? TWICE THE REWARDS OR KEEP AS IS. - GoldOak217 years agoRising TravelerI enjoy GA. I especially enjoy the 3v3 because it requires thought and planning. This thought and planning takes time, though. To win a close match is not as easy as hitting Sim. Now you want to double that time and “re-balance” rewards? No thank you. Rewards were already only marginal for the time investment.
You want to substitute mods and mod salvage for gear and zetas? Absolutely not! My least favorite events are the ones that reward piles of mods. Every time they come around, I hit the max mods cap and have to waste more time weeding out the garbage. - More zetaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas
- Personally I am not a fan of GA as it sort of requires a lean roster in order to win. For folks like me who invested gear and resources to help out my earlier guilds, I am now stuck with a bloated GP. I just set defense and work on accomplishments (which now got harder due to the "bug" of 3v3 and undersized squads). It's too much of a time investment.
- We hear you... NO you didn't.
More GAs? This is the game mode where 87.5% of participants loose. So Swell I get to loose more often.
Okay but we can't give you more stuff per month... so you know do 3 times as much effort going forward to get the same rewards.
Please hear this, "I would like you to remove GA and increase TW rewards to compensate and stop increasingly wasting more and more of our time with a game mode where 7 out of 8 players loose"
Everyone has been asking for a sandbox mode to test the strength of their rosters for years, and you just keep shoveling this garbage game mode at us more and more as "The best place to test the strengths of your roster". This is about as accurate as Kylo Ren's statements to Luke Skywalker at the end of the Last Jedi. - Change the name to "no show arena" or change the loot system to be based on the points you get from all 3 fights.
Nice post. Seems like you are not used to loosing.. Maybe don't be part of any competition then...
I don't mind loosing, especially if the matches are very even. The GA matches I have experienced are generally lopsided to the point where I can clearly tell if I will win or loose before the match has started. When I play my favorite FPS games, I tend to loose almost half the matches because the game is able to match me based on my skill with other players who have similar skill levels.When my team wins in these games its often due to stronger coordination (similar to how most TW wins occur in even matches, coordination is key for your team's success). However the reward structure for GA clearly ensures that no-matter what your skill level is only 1 person out of 8 will be the winner, therefore 7 people lost.Maybe you like TW more, because your guild is carrying you.
Absolutely love being carried by my guild while we crush guilds with 30 million more GP than ours. While we have won 98% of the TWs, the number of losing players is close to equal to the number of winners in each war, which seems a lot more fair than 7 losers for each winner.
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