Forum Discussion
- M0st1yHarm1essNew Spectator
"Ryanh1315;c-2385740" wrote:
Add a check to get a minimum of 1 disk in the pool for each Conquest set that is generated.
Oh, well, while we are at it, I'd like a check to get a minimum of 1 shard per roll too please. "PeachyPeachSWGOH;c-2385751" wrote:
"Ryanh1315;c-2385740" wrote:
Add a check to get a minimum of 1 disk in the pool for each Conquest set that is generated.
Oh, well, while we are at it, I'd like a check to get a minimum of 1 shard per roll too please.
Apples and oranges.
He is not the first to suggest the disk "choices"/ the RNG factor of it could use a little work and I agree.
Comparing the drop rates of shards, which has no repercussions other than maybe a few more days of farming to disks that decide how you are able or not to go through Conquest doesn't fit.- Disruptor92Seasoned Rookie
"DarjeloSalas;c-2385787" wrote:
The biggest issue in the current batch of Conquests for me is some players finding the Deadly Catalyst disk on a node, saving them the drudgery of 20 battles with KRU and Vet Han.
People seeing a differing amount of Amplify Agony doesn’t strike me as being “unfair”, but people earning a disk for free that others need to do 20 battles to unlock definitely is unfair.
Yeah, that I definitely agree with. That disk shouldn't be available as a free drop at all. Or if it is, then they should at least make it a guaranteed drop for ALL players, let's say as a sector 5 completion reward or something. - M0st1yHarm1essNew Spectator
"Lumiya;c-2385785" wrote:
"PeachyPeachSWGOH;c-2385751" wrote:
"Ryanh1315;c-2385740" wrote:
Add a check to get a minimum of 1 disk in the pool for each Conquest set that is generated.
Oh, well, while we are at it, I'd like a check to get a minimum of 1 shard per roll too please.
Apples and oranges.
He is not the first to suggest the disk "choices"/ the RNG factor of it could use a little work and I agree.
Comparing the drop rates of shards, which has no repercussions other than maybe a few more days of farming to disks that decide how you are able or not to go through Conquest doesn't fit.
As someone else pointed out, AA isn't the most OP disk and in fact isn't even particularly OP by itself. Off the top of my head, I can think of at least two other viable stacks without AA - one with the health/prot regens and offense stackings, and one with bunch of ZA's. So whether you have an AA or not is not a decisive factor for whether you can or cannot beat a conquest.
People like to complain about rng when they are on a streak of bad luck and don't get what they want. I don't/can't blame them because I do the same thing all the time. It's human nature. But what they also need to do is to think it through and see the other side of it. The more limited a rng factor is, the more predicable the result is. What that means to a mobile game is the more boring it gets. Disks and teams are pretty much the only big variables in this otherwise very repetitive and grindy mode. Don't we want to keep at least some fun in trying to figure out the few moving parts left? "PeachyPeachSWGOH;c-2385809" wrote:
"Lumiya;c-2385785" wrote:
"PeachyPeachSWGOH;c-2385751" wrote:
"Ryanh1315;c-2385740" wrote:
Add a check to get a minimum of 1 disk in the pool for each Conquest set that is generated.
Oh, well, while we are at it, I'd like a check to get a minimum of 1 shard per roll too please.
Apples and oranges.
He is not the first to suggest the disk "choices"/ the RNG factor of it could use a little work and I agree.
Comparing the drop rates of shards, which has no repercussions other than maybe a few more days of farming to disks that decide how you are able or not to go through Conquest doesn't fit.
As someone else pointed out, AA isn't the most OP disk and in fact isn't even particularly OP by itself. Off the top of my head, I can think of at least two other viable stacks without AA - one with the health/prot regens and offense stackings, and one with bunch of ZA's. So whether you have an AA or not is not a decisive factor for whether you can or cannot beat a conquest.
People like to complain about rng when they are on a streak of bad luck and don't get what they want. I don't/can't blame them because I do the same thing all the time. It's human nature. But what they also need to do is to think it through and see the other side of it. The more limited a rng factor is, the more predicable the result is. What that means to a mobile game is the more boring it gets. Disks and teams are pretty much the only big variables in this otherwise very repetitive and grindy mode. Don't we want to keep at least some fun in trying to figure out the few moving parts left?
I'm a big fan of predictable results. I see your point, but I think there's enough variety in the disks already that even if they set static values in all the disk nodes it still gives the opportunity to experiment with different loadouts and choose the one that works best for your roster.
With the right supporting disks AA CAN be OP - but the same can be said for several other disks. When Thermal Exhaust disappeared I switched to a different disk setup so I don't use AA anymore having a heavily light-side biased roster. But I do find it rather frustrating when the right disks aren't dropping for the loadout that I'm targeting. To compensate for that I pick up disks that will support different loadouts when I'm faced with duplicates. It's still one of those things that can really sap the fun out of a pretty grindy game mode if things don't go well. It's been rough for me this time around. I'll still get the red crate on hard but it's been more frustrating and less fun this conquest for several reasons, disk RNG included.
That being said, I did finally get Deadly Catalyst on a node and was very relieved to find it. I'd already wasted 7 battles with KRU and Wet Han, but on the other hand didn't have to do 13 more so I was pretty happy about that. I was jealous watching my friends find it on a node in the previous two conquests while I was grinding out those 20 battles..."DarjeloSalas;c-2385948" wrote:
"Antario;c-2385940" wrote:
I find doing 20 battles with VetHan and KRU not that of an issue. Just put them together with BAM Han Chewie and you can use that team to farm Sector 4 Tusken Node for DC materials.
It’s not that it’s an issue as such, it’s that you can’t really farm any other feat whilst using that team.
There can’t be any debate that it’s a great help to earn that disk on a node and save yourself the trouble of using that team 20 times.
I would agree with you on that before DC farming became a thing for conquest. Before, it was mostly about which teams I can efficiently use to complete as many feats as fast as possible. But now with DC farming added to conquest, you can (and should) actually do most of the feats as a by-product of DC farming. It is now much higher priority to know which teams you can efficiently use to beat the bonus nodes. And in that regard BAM Han Chewie is a great team. They can beat the Tuskens on Node 4 on auto within 3(!) seconds when paired with the right disks. So my point is, there is no need to overthink about what other feats you can accomplish with VetHan/KRU. You just throw them with BAM/Han/Chewie when farming DC mats. That's all.- I've never used a refresh to get more DC mats. I'll use natural energy if I remember to and feel like it, but once I get red box, I'm generally done. While grinding feats, sure I'll hit a DC node if it makes sense but it's 50/50 as to whether or not I'll actually use the mats. Maybe if I'm bored I'll do some DC development - or maybe the mats will sit in my inventory until the maturation of their planned obsolescence. It's just not something that I can get excited about. If they were a forever upgrade, I'd be all over it. Since they disappear, I can't bring myself to care enough to drop a single crystal in the pursuit of them. Everything else that I use crystals on gives me a permanent benefit and I kind of like that. There may come a day when I feel differently - but today is not that day.
Back to disk RNG - developing a strategy on the fly is not something I enjoy, nor is it one of my strengths. The first conquest of a new set is always the least fun for me because I've got to figure out what I'm doing all over again. This is a necessary evil and I get that - the fact that conquest changes keeps it from getting more stale than the repetitive battles already tend to make it. The second and third ones are usually more fun IF disk RNG cooperates because I have a strategy developed and it's a matter of sticking to the plan to see the event through to victory (red box). If disk RNG doesn't cooperate - well that's less fun for me. I get that other people feel differently and that's perfectly fine. I don't think disk RNG is going away if they haven't done away with it already. "Antario;c-2386040" wrote:
"Lumiya;c-2386004" wrote:
"Antario;c-2385999" wrote:
"DarjeloSalas;c-2385948" wrote:
"Antario;c-2385940" wrote:
I find doing 20 battles with VetHan and KRU not that of an issue. Just put them together with BAM Han Chewie and you can use that team to farm Sector 4 Tusken Node for DC materials.
It’s not that it’s an issue as such, it’s that you can’t really farm any other feat whilst using that team.
There can’t be any debate that it’s a great help to earn that disk on a node and save yourself the trouble of using that team 20 times.
I would agree with you on that before DC farming became a thing for conquest. Before, it was mostly about which teams I can efficiently use to complete as many feats as fast as possible. But now with DC farming added to conquest, you can (and should) actually do most of the feats as a by-product of DC farming. It is now much higher priority to know which teams you can efficiently use to beat the bonus nodes. And in that regard BAM Han Chewie is a great team. They can beat the Tuskens on Node 4 on auto within 3(!) seconds when paired with the right disks. So my point is, there is no need to overthink about what other feats you can accomplish with VetHan/KRU. You just throw them with BAM/Han/Chewie when farming DC mats. That's all.
I understand what you're saying and in theory I agree, but I don't see any reason for myself to spend even more crystals for refreshes and the accompanied grind. Especially not for DCs. I need those crystals elsewhere and one already has to use a good amount of crystals just to be able to finish Conquest. Spending even more for temporary stats is a no go for me.
I know that's what CG wants, but at least with me it had the opposite effect. I didn't even spend crystals this Conquest for a "normal" refresh to be able to progress further/finish sector 5, because I just don't see the point in spending even more for even more grinding. I lost interest.
It's too much grind and too many crystals for not the right amount of what I would get out of it. The temporary nature of DCs paired with the fact that you only get a percentage back when they are dismantled turns it into a bottomless pit.
I'm totally with you on everything you said about DC. And for sure you remember me being an avid datacron skeptic in this forum. But I still like competitive GAC, so somehow I have to stay engaged with datacrons, even if I don't like them.
In terms of spending crystals farming datacrons, this is the only thing I disagree with you. In this game you collect crystals in order to spend them and not just for pleasure of looking at them hoarding up on the screen. What is important is how you spend them wisely.
Just a personal F2P example: I currently have around 30K crystals saved up for Profundity 7* unlock. At this stage of conquest, I don't really need to refresh conquest energy anymore to get the red crate. But still I refresh daily the 50 and 100 conquest energies just for DC farming. And I'm still pretty much in balance with my crystals. And if you can afford it, investing crystal to refresh conquest energy is not a bad investment. Actually, imho it is currently the best investment choice for crystals in the game, given the impact datacrons have now on GAC.
Yes, I remember. ?
I see your point and understand the "pressure" players, especially those in higher Kyber feel if they want to stay competitive.
As for Conquest. Normally I do the refreshes, but this and the last Conquest I just realised that I wasn't in the mood for the grind. Last Conquest I did 3 or 4 refreshes and this one none.
I normally have a good amount of crystals, I am lucky to get 1st in fleet every day and I use them for energy refreshes of course. Now my stash got diminished a lot, because I used them for refreshes in PG and to buy R8 and 9 mats (still need some more) because I am going for Profundity. That might also be a reason why I am even less interested in spending them in Conquest. I want to be able to buy the rest of the mats, PG is also right around the corner and of course saving some aswell for Profundity."NicWester;c-2386643" wrote:
Currently using 4 green and 2 blue Amplify Agony discs for the lulz.
Do AA of same color stack? I thought they don't.- aviv_hassNew Spectator
"Antario;c-2386647" wrote:
"NicWester;c-2386643" wrote:
Currently using 4 green and 2 blue Amplify Agony discs for the lulz.
Do AA of same color stack? I thought they don't.
They do stack
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