Forum Discussion

darthsmurfx's avatar
7 years ago

Annihilate vs. Endless Horde

First off... let me say, I'm loving the new Sith and Sith updates. I'm actually enjoying Arena again for the first time in a long time. Teams I once found impossible, I'm actually able to defeat with surprising regularity: CLS, GK, JTR, even Nightsisters. But, one thing about that last encounter bothers me. It's Nihilus' Annihilate vs. Nightsister Zombie's Endless Horde.

Let me bore you with clearly biased logic—
Annihilate: The defeated target cannot be Revived. This ability can't be Evaded and starts on cooldown.

Endless Horde: When Nighsister Zombie is defeated while any other Nightsister allies are active, she is Revived with 100% Health and 25% Turn Meter. This Revive can't be prevented.

To me, I think Nihilus' Annihilate—being a ZETAFancy Omega—should override Endless Horde's "can't be prevented." Using Annihilate only to see Captain Revive instantly reappear was like a punch to the Midi-chlorians. I understand something like Boba Fett's Execute not cancelling revive, since it doesn't have a Zeta and has such a short cooldown, but Annihilate takes forever to use and the sweet animation alone should prevent the Zombie from even thinking she should show her face on the battlefield ever again.

I know that Endless Horde is supposed to make that character feel like many, many, MANY zombies, but when the only two enemies left to defeat are NS Zombie and NS Acolyte who has perma-stealth... I just want to win. Is that so wrong?

I rest my case and may the devs have mercy on poor lil' Nihilus. He just wants to Annihilate. Just let him Annihilate.
  • The WAI by the Devs is that if two abilities contradict each other it's the beneficial one that wins
  • "Nocturnal_Glow;c-1502163" wrote:
    The WAI by the Devs is that if two abilities contradict each other it's the beneficial one that wins


    I don’t think that’s true. I’ve had offense up and offense down and the down seems to dictate.
  • "anihillate" prevents revives the same way that "endless horde" prevents anihilate preventing the revive.

    • Boba with BHR will always revive, unless it's prevented by anihilate (or execute/terminate).
    • Anihilate/execute/terminate will always prevent revives, unless the revive can't be prevented.

  • "Wassup;c-1502242" wrote:
    "Nocturnal_Glow;c-1502163" wrote:
    The WAI by the Devs is that if two abilities contradict each other it's the beneficial one that wins


    I don’t think that’s true. I’ve had offense up and offense down and the down seems to dictate.


    In that case you are being applied with both status effects abilities. I don't know the exact numbers but up gives about 25-30% while down gives 50% (I think I'm being extreme here) so you end up with a down of only 20-25% offence.
  • Don't target Zombie with it. Its a waste of a cooldown cycle. That is with Sion and DN make a great duo.
  • Sion can dispel Stealth and then use DN special.

    Also EP for mass Stun wrecks NS teams
  • The one you killed is not reviving, it's a different zombie from the "horde"
  • It has been questioned and posted about for 1,368,779 times now but I guess that's the way it is and won't change
  • Interesting is the zombie can revive endlessly even when the last person is inside stealth (70% becomes in defensive 100% chance to get stealth). If your aoe attacker died during the blatantly huge rng bingo of daka double stuns every time its surely "fun".
    But the defensive system inside this game is just bad. The KI has absolutely no master plan and basically just attacks randomly. Its just all about low % chance to 100% chance and simply smash all by rng...but against many teams with 2 tanks this defensive tactic simply doesnt work well.