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Stw402's avatar
Stw402
Rising Scout
4 days ago

Astronomical Total Cost

The number one complaint about the sims 4 is indeed its astronomical total cost, which exceeds $1,600 USD to own the complete game with all downloadable content at full price.

Got an idea:-

I've just been on the steam store and it cost £1452.86 to purchase all the expansions in the Uk, I'm not being funny when I say this, it's a computer game!!!!

So on to my idea, why don't you make a bundle that cost around £50 that includes all packs, kits and expansion that over 5 years old and update this bundle each time a expansion falls into this bracket.  If you purchase this bundle, you will still get the expansions when they fall into this bracket later.  

The sims 3 was in the Guinness World Records as a massive title in PC piracy, I'm sure the sims 4 is not that far behind, but when you see the cost to play catch up, you can see why so many, turn to the dark side.  I can understand that EA need to make money, but when you think about this, if 3.2 million people have pirated the sims, you get zero money for this, the only benefit you have, many of them will keep the game active, but that does not pay your wages.  

So if you where to make a 5+ year bundle and if half of the 3.2 million where to invest in this bundle, that's 1.6 million X£50  that's a lot of  money from old content. (Around 80 Million)

 

 

8 Replies

  • EA has always had rotating sales. A majority of the content I purchased at 50% off or more. People will do as they please, but waiting for sales is how I caught up buying the content I wanted.

  • UberDrew1's avatar
    UberDrew1
    Seasoned Vanguard
    3 days ago

    Do you really think players like me — who pay $50 or more every time a new expansion drops — are going to be thrilled that new players get everything for way less? Lmao.

    Also, what piracy? The Sims 4 base game is literally free now. since October 18, 2022. What exactly are people “pirating”? Lmao.

    Prov31Simmer is right — the devs already run rotating sales at 30–50% off. That’s the actual discount system. You’re not going to get a £50 bundle that gives new players £1,400 worth of content while people like me pay $50 per expansion.

    You’re basically asking EA to punish the people who actually fund the game just to reward people who never paid anything. It’s not happening.

  • Prov31Simmer's avatar
    Prov31Simmer
    Seasoned Ace
    3 days ago

    I will say that I got most of the stuff packs for $2.50, I got half of the game packs for around $12 to $15. A couple of the expansions I purchased for $20. So waiting always is key. I do not buy at launch and refuse to pay full price. On a positive note, a majority of the bugs are found and fixed before I even have the content.

  • UberDrew1's avatar
    UberDrew1
    Seasoned Vanguard
    3 days ago

    The only downside is missing preorder exclusive content but for the most part it's not that much of a big deal.

  • Sales happen quite often. I bought most of the content I did not own up until the end of the previous month this way.

  • UberDrew1's avatar
    UberDrew1
    Seasoned Vanguard
    1 day ago

    "So on to my idea, why don't you make a bundle that cost around £50 that includes all packs, kits and expansion that over 5 years old and update this bundle each time a expansion falls into this bracket.  If you purchase this bundle, you will still get the expansions when they fall into this bracket later. "

    This idea is absolutely insane. You’re basically asking EA to create an expansion‑pass system for The Sims — pay €50 once and then get every DLC that becomes older than 5 years for free.

    Do you realize how catastrophic that would be? Old packs still generate long‑tail revenue. That’s how the game stays profitable. If EA made a bundle where you pay €50 once and then automatically receive expansions as soon as they age past 5 years, you’re not asking for a discount — you’re asking EA to permanently give away hundreds of euros of content for almost nothing.

    The Sims 4 has over €1,500 worth of DLC. Under your system, the majority of that catalog eventually becomes “free after the initial €50 buy‑in.” That isn’t a sale. That’s a franchise‑ending business model.

    An expansion pass makes sense for subscription‑based games. The Sims is not one of those. This proposal would nuke the entire DLC revenue structure and collapse future development. It’s not realistic, it’s not sustainable, and it’s not how DLC economics work. The Sims 4 is 12 years old. With a 5‑year cutoff, you’re effectively asking EA to give away almost half of their entire DLC catalog for €50 — which is nowhere near the value of what that content is actually wort

  • UberDrew1's avatar
    UberDrew1
    Seasoned Vanguard
    1 day ago

    "The sims 3 was in the Guinness World Records as a massive title in PC piracy, I'm sure the sims 4 is not that far behind, but when you see the cost to play catch up, you can see why so many, turn to the dark side.  I can understand that EA need to make money, but when you think about this, if 3.2 million people have pirated the sims, you get zero money for this, the only benefit you have, many of them will keep the game active, but that does not pay your wages."

    The only thing people pirate anymore is the DLC, and I’m sure it breaks with every update. The game patches constantly — cracked DLC isn’t stable long‑term, so using piracy numbers as a pricing argument makes zero sense.

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