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thefirsttemplar's avatar
thefirsttemplar
Seasoned Ace
8 hours ago

Discussion: What could be done to give Sims more unique personalities?

It remains a problem in Sims 4 that Sims just aren't very unique, to me it is the elephant in the room for anyone who has played Sims 3. Even in Sims 1 and 2, sims felt more different based on the personality sliders. 

I have a few suggestions for what could be done, and I would like to invite everyone to add to it or expand on it, let's really get a productive discussion going! 

-Traits affecting autonomous behaviour more. 

It rarely does. Lazy sims will clean on their own, prepare entire meals, and do many other not at all lazy things by themselves. The negative moodlet showing their dislike does not add anything to the game. They also do not sleep longer. So what I would suggest would be for the Sims team to go through all the traits and where relevant, disable the unsuitable autonomous behaviour. And Enable the suitable interactions, making them more likely to perform on their own. Like mean sims could finally actually be mean on their own, flirty sims might flirt, etc. 

-Likes and dislikes changing behaviour. 

In theory it's a really great system, I was excited when it was added. But it should change sims behaviour, combined with traits I feel like it could be a great way to fine tune your sim's behaviour. The things you set them to like, they should autonomously do on their own. When dancing to music, they should change it to music they like first. The things you set them to dislike, should disable your sims from ever doing those things automatically. You could still tell them to do it. 

-More animations. 

Playing Sims 2 again through the legacy edition just makes it painfully obvious how few animations Sims 4 has in comparison. It goes a long way to give sims personality in the more general sense. 

-Traits getting more unique interactions and possibilities added to them. 

They don't do enough, and can be improved in so many ways. I don't want a trait to basically only improve how fast you gain a specific skill or two. That's boring, and won't affect them at all once the skill is maxed out. It would be nicer if they get to do things with that skill that other sims never can. Like if it's a crafting skill, they can craft something no other sim ever could. Maybe they could also require less materials for it, or are able to find more of the required material when they find some of it. 

-More traits. 

This is the simplest way they can add more personality to sims, 3 is not enough, I would suggest to increase it to 5 to be on par with sims 3. 

 

3 Replies

  • I recently replied this to another post:

    Simple answer: I want Sims to have both unique personalities, and unique lifestyles/habits.

    More details: 

    • Refresh/update older traits.
    • Likes/dislikes expanded to direct autonomy, add/include food types/cuisines, resulting is food/cuisine preferences when grabbing/making food, etc.
    • An official skill gain lock feature.
    • Expand skills when clicked. Detailing what each level unlocks, when skill stats/challenges unlocked/met unlocks more skill features. Skills having more depth more like Sims 3.
    • Sim behaviour selection, like "Clubs" but unique for each Sim in a household. The ability to select autonomous actions and "don't do" actions.
    • Lifestyles updated/expanded, so Sims who develop certain lifestyles/habits that make more sense, and less limited to defaults and not too hard to maintain others. 
    • More relationship complexity. Lovestruck added some complexity and challenge to romantic relationships, but more depth could be added with slightly less challenge (I don't want to be a slave to upkeep either). More turn ons/offs, maybe Love/Romantic Lifestyle types added. I like the idea that a Sim could be "obsessed"/"infatuated"/"irresistible" (both temporary and permanent variations) over another Sim(s), one way romantic interest (different romantic bar levels (or one with and one without)), love triangles, etc. 
  • These are all great ideas. I only play four families so the sameness is not as apparent but would like to see some of these ideas implemented.

  • I want more emotions like nervous, anxious, crush, excited, depressed, moody. 

     

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