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NatsLilacs
New Novice
12 hours ago

Dynasty Pack/Sims 4 Reimagining

Although I think the idea itself is one many and myself wanted for the sims the execution is rather lazy in comparison to what most of us wanted it to be. The idea I have is two separate packs that join with the fairies and mermaid packs along with the medieval world building needed for these expansions. A game I wanted to mention is ROBLOX's game "Rise to Royalty" in this game clever world building and good game loop engineering keeps the player engaged in a medieval gameplay. While I like the idea of a modern-day royalty timeline a medieval theme would work better with the cartoonish feel of the sims especially with packs like cottage living it's possible to go back in time with the game. This concept could be adapted into a mod or hopefully looked at by EA developers when creating packs for Project X.  

Roblox game "Rise to Royalty", free to play, picture of gameplay circa 2025
Ranks 

'Rise to Royalty' has many different ranks you either are born into or work for, this includes nobility, sages, servants, market peasants, knights, heirs, carpenters, rulers, bakeries, tailors, etc. Mind you this is a free to play game so putting this into perspective many different ways of life and tasks could've been created for the pack, making rock collecting and harvesting able to sell at a local market. In 'Rise to Royalty' heirs and monarchs have the ability to fall ill having to see a sage in order to get over sickness this could be a cool new death for the sims, causing scandals, maybe even incorporating a way to poison/sabotage fellow members that would require you to fulfill journeys around different world packs in order to fulfill it.  Servants also have tasks as well including sweeping, dusting, and preparing food for the royals, nobles fulfill royal's orders (grabbing them a special dessert, to gifting them an outfit) and approve or disapprove messages from other neighboring countries and upset peasants. To include yourself into a dynasty you would either spawn as part of one, become a servant through a interviewing process with a royal, or you can fall in love with a royal. Dynasties would meet with each other in order to arrange marriages between royal sims. Royal sims must get with other royals in their respective ranks or risk falling in love with a peasant, creating a scandal, and be banished or accepted by the kingdom on a series of combability tests. 

Medieval fairy-tale connected game pack
Sylvan Glade on the bottom, Alien world on top, Sims 4 worlds

Seeing as Sims 4 is cash grabby and makes two-part packs (first pet stuff & cats and dogs, cottage living & horse ranch, parenthood, high school years, & growing together, etc.) fairies and mermaids could've been its own pack that cross plays with the Royalty pack. Of course, this would be another expansion pack but a good, conjoined replacement for fairies, island livings poor excuse of mermaids, and other things that could be incorporated. These two packs would have two separate worlds but with the same vibe expect the fantasy pack would look more like the spellcaster's world than a regular willows creek. The fantasy pack could have interesting storylines including like a Peter Pan inspired neverland world or like a Tinkerbell world vibe.

Pirates would be possible in this pack which in past Sims games we've seen as an option, this could honestly work into a more island living kind of pack making it even less unnecessarily separated than having 4 packs of the same concept. One side of the map could represent neverland, different docks or buildings pirates would live, in near a green area with a pink/ultra vibrant forest which would be where the fairies would be. they could either live in miniature houses or a full-on fairy village. The other side of the map would be island living, beach houses, vacation spots, and dolphin riding would be included on this of the map with the whole ocean between the two sides being filled with mermaids and other sea creatures.

Mermaids would have the ability to catch and heal or release fish; they can also sing a siren song to attract tourists and break pirate ships. Their musical ability would be a new one called hypnotic call. Sometimes the siren call would work and sometimes it won't depending on the skill level. Mermaids would also have seashell phones which are cone shaped shell objects they can interact with to call to gain rarer fishers when fishing and interacting with Atlantis (which would be its own kingdom that will only be available with the dynasty pack).  Fairies on the other hand would have the same powers as they did in the original pack along with working with plant sims and a bigger focus on mother nature while the mermaids would also have their own sea god, they can also worship.

Pirates would come with the sword fighting skill, sailing, and the treasure finder aspiration, through rabbit holes they can gain the sailing skill while also finding treasures along the way. Pirates would work similar to an adventurer having journals and tables containing maps. Pirates can gain "sea knowledge" which would be another skill where they research the ocean through computers, books, finding seashells, crabs, or fish on the beach. This would go towards their treasure finder aspiration. An object that could be cool in a pack like this is a cage where pirates can capture exotic creatures, they can either capture a parrot in one of their travels or a fairy sim, which can cause drama and be good for story centered gameplay. 

Royalty Pack and Map 
Kingdom Come Deliverence II gameplay circa 2025

The royalty pack idea I had in mind would be set in medieval kingdoms around the world with different careers that could be applied to the pack. This would include, knight, servant, tailor, kingdom cook, and baker. Knights have a more interactive role at the palace and come with cross pack play in horse ranch. Knights are able to own and train horses to be steads, new accessories for horses would also be added so knights can apply armor to them. Knights can visit their headquarters near the castle, if the user has horse ranch there will stables where they can view their horses and train them. Royals themselves will automatically gain a trait of royalty which will be separate from their other traits so you can still choose 2-3 others. The royalty trait affects the sims self-awareness and attitude causing them to be rude to regular people. They will also have special interactions like asking someone to give them a gift, cross the street, open the door and other social interactions that will annoy regular sims. If you have the celebrity pack royal sims will have a moodlet of superiority and have a special greeting with top movie stars called "elite greeting" following an exaggerated and almost fake funny interaction between the two. If a person has cats and dogs, pets who are born into royalty also have the royal trait and will act snobby to regular pets, walk different, and prefer more expensive toys or gourmet meals. It could also come with new items for cats and dogs like a diamond bone or an over-the-top bed and grooming station. 

Markets would have events similar to city living where festivals are held almost like a Notre Dame market vibe. The world of this expansion pack would automatically turn off the ability to cheat ingredients making simmers utilize the market for their meals this can be turned off in settings. Tailors and Bakers could be interactive careers but don't have to be, the tailor skill would be integrated with new cas items, a sewing machine, mannequins you can put your made clothes on and more. If you are high enough in the tailor or baking skill you can go on the computer and apply to work in the castle which will give you more money and an opportunity to meet the king and queen. It's hard not to avoid technology so phones and computers would ultimately still work in this world. Royals can hold town meetings to decree new laws, balls, and galas. I feel like when it came to cas it was lacking rank wise there wasn't many clothes to differentiate royal and peasants so that should also be added as well.

UI Elements
Manage employees panel, 'Get to Work' Sims 4 circa 2024

Kingdoms will be able to hire multiple people for their castles, a live in servant can be one of them and you can have the ability to be a live in servant depending on which option you choose in the career. Royals can hire sages, must have at least 3 knights, and two nobles. Hiring would work like catering, mixologist, and pianist jobs, but they will last longer with workers becoming part of the castle's ecosystem. Workers of the castle will have a reputation to uphold this includes knights, tailors, bakers, nobles, etc. your reputation could get you fired, speaking ill about the royals, hanging out with the revolutionists, or not being up to your tasks can make you lose your privileges which you can only earn again after fulfilling tasks to regain reputation.

Royals would have a different reputation system, laws they pass, reputation of castle's employee's tasks, the kingdom's view of you through public scandals or statements give out, and how giving you are to the people. If reputation cannot be saved and goes down, then kingdom would be overthrown and protested. Galas and balls can only be held with good reputation and the public's perception will be known to monarchs due to nobles giving weekly reports of citizen's opinions on the rulers which nobles will also be tasked with writing on computers. 

Scandals and Family Trees 

Citizens will have an option on their computer to deep dive on royals' history, citizens who are writers can either make good or bad articles on kingdoms. Castle workers are allowed to "expose" affairs or dirty secrets to other citizens and royals for money as well as royals and workers are allowed to spread their "secrets". These would be added interactions that could affect reputation. Sims can also spread "rumors" that aren't true and can either be resolved by public statements or believed by everyone. People of the castle can write secret letters to people on computers about different opinions or affairs they are having. New traits can be added as secretive, scandalous, and snitch, secretive people are more likely to get away with things and less likely to be seen committing suspicious acts, scandalous people are more likely to get caught, as they like to be the center of attention and are prone to getting in trouble or being mischievous, they will get a happy moodlet when lying to another sim but get angry when "exposed", lastly snitches are likely to "blurt" out the truth which would be a moodlet and automated interaction based on how long ago the secret was told and depends on who is the near the snitch that would want to hear it. Snitches will physically express nervousness when told the secret but are more nosy than regular sims and asks many questions about other sim's secrets. DNA tests are also brought into the pack in order to determine if a child is a product of an affair. Family tree research will also be integrated by going on the computer you can deep dive on your family and add to your existing family tree with new results of distant relatives.

Cross Pack Elements

Atlantis would also come with the royalty expansion pack and be a new part added into the fairy-tale world, allowing mermaids to interact with the kingdom by calling Atlantis on the seashell, travelling into a separate underwater world with the kingdom and its system. Sages(healers) can also collect fairy's pixie dust or mermaid shells for some of their remedies ensuring cross pack play. Healers/sages would be different from spell casters because with the new world there would be different sicknesses added the healers would have to focus on. They also cannot cast spells but gain the healing skill to basically cheat these illnesses of course their remedies would include a vast amount of ingredients from any pack (honey, herbs, vampire teeth, etc.). Spell casters will also have added spells and can be hired by a kingdom.

Thank you for coming to my TedTalk support and comments would be appreciated EA needs new ideas and they need to listen to their creative audience!

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