Forum Discussion

bionibots's avatar
bionibots
Rising Traveler
2 months ago

"Fairies" vs. Older Occult Improvement Feedback

I appreciate your enthusiasm for the new features, but I'm quite disappointed with how occults are being handled based on the new "Faires" in the upcoming "Enchanted by Nature" expansion pack.

As a huge fan of occults—vampires, witches, werewolves, aliens, mermaids, ghosts, faeries, (elves too, even though we don't have them, lol😅), and more—I feel like EA is neglecting the older occult types. While I understand that some occults were introduced in previous packs, that shouldn't mean they're forgotten.

Here's what I mean: When new occults are released with brand-new features, those features should be adapted and applied to older occults as well. This seems like a logical and obvious step to me.

Benefits for Simmers and EA

Imagine how cool it would be to add new items and give older occults the same new features from the new pack, just adapted to fit them. This would not only incentivize new players to purchase older packs but also make existing players who already own them much happier.

Ultimately, this benefits EA too. These refreshes and upgrades would encourage more Simmers to consider buying older packs. Currently, there's no real incentive for customers if newer occults are inherently "better" just because they're newer. Especially considering your statement, 'The Sims' is going to stay for a long time.

It would be a WIN-WIN for all of us.

Wishlist for Improving Older Occults

Treating all occults equally would be amazing and would give us a huge incentive to create new stories and play them more often.

Aliens (Get to Work Expansion Pack)

  • They desperately need a skill tree—this should be a patch update.
    We should be able to create new Alien Races with CAS customization, including a color wheel. Why isn't a color wheel patched in for them yet?
  • More face markings, horns, ears, etc., are needed.
  • Linking the alien form to the original form, similar to vampires and spellcasters, is a must. It's incredibly frustrating to have to create two versions of the same alien. What if I want the same form but just want to change the color or add face markings to the alien version? I can't do that easily now, and it takes hours to try and match the second form. I want them to be recognized as one character!

Mermaids (Island Living Expansion Pack)

  • They also need a skill tree, which should be patched in.
  • A CAS color wheel for their mermaid tails is essential.
  • More facial markings, mermaid gills, mermaid ears, etc.
  • An own category for face markings, gills, etc., would be very helpful

Vampires:

  • Vampires should get access to horns. This would open up possibilities for creating fantasy creatures like angels and demons!
    A color wheel for vampires would also allow for more custom fantasy options.
  • In general, CAS needs a separate category for face/body markings, etc.
  • If new occults get new features, older occults absolutely deserve a matching upgrade.

Conclusion
I really hope the Sims Team considers this: Whenever new occults are created, please don't forget to upgrade the older ones with matching features. These new features should be included in a patch update for older occults.

Our Occults deserve better!😉🧛‍♀️👽👻🧜‍♀️🧚‍♀️❤️

I wish I could make a poll—I'm sure many Occult Players would agree with me. What do you guys think?

5 Replies

  • Agreed, i thought it was just me

    Vampire and Werewolve may complement each other very well

    Spellcaster and Fairy too (with these 2 combined i can create an alchemist character...Zarina from the Tinkerbell series in particular)

    The team should add Plantsim as the permanent occult so i can create both Plantsims and Mermaid (Mermaid and Fairy too so i can create a water element character like Silvermist and Sailor Mercury)

    Older occults needs its improvement, more powers and skill tree

    I do like to add Mermaid and maybe even Vampire deserves to have their own world (underwater world for Mermaids and a secret world for Vampires only)

    Werewolve works in a way it can be usefull in Moonwood Mill, Spellcaster have their own world and Alien have their secret world so why not Mermaid and Vampire?

  • Hybrid occult Sims support would be great too. I sometimes use cheats to make this possible but be better if it was via interface.

    For example Spellcaster/Vampire hybrid could be head canon as a demon, and Spellcaster/Fairy hybrid could be head canon as an angel. Just allow more than one occult tab for skill trees/needs. And lifestate could either be the dominant or simply named/icon "Hybrid" and/or have an occult dna % screen/graph.

    I'd also like a use for extra points for Spellcasters, I think overflow points turn into something for another occult but I forget which one at the moment.

  • michibikii's avatar
    michibikii
    Seasoned Adventurer
    2 months ago

    I agree and I want to add a complete overhaul on Occults with all Life Stages as well, It can't be that they are locked under specific Life Stages.

  • Very well put. I'd also add:

    Ghosts (Base Game):

    •  Ghosts still run like they use legs so floating runstyle would be great for them.
    • Better needs fulfilment for BG ghosts (more details here: https://forums.ea.com/discussions/the-sims-4-feedback-en/more-ghostly-gameplay/12254549)

    Mermaids (Island Living):

    • Turn the hydration need in a special bar like vampire energy bar (since they work similarly);
    • Add "Underwater travel"interaction (similar to Tunneler werewolves): They should be able to travel quickly on water bodies knowing underwater tunnels;
    • Add "Underwater food hunting" interaction (similar to Hunter werewolves): Living on water should be totally self sufficient for them.

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