HollownessDevour
3 months agoSeasoned Ace
[QoL] Add to Base Game (and applicable EPs/etc.)
- Likes/Dislikes, having influence on actions. Example: Dislikes Comedy will not tell jokes or do other funny actions unless directed. Will not learn Disliked skills unless directed (not even passively), will not read (or at least learn the skill of) Disliked Skill books unless directed, etc.
- Traits, having more influence on actions/habits. I feel Sims 3 did traits better. Some traits seem to have some influence; where as others hardly at all.
- Self-Employed Skill Careers, I am sick of all my Sims regarded as unemployed and get no use out of the Ambitious trait.
- Turn/Toggle On/Off Features, in Gameplay should have more opt out options depending on pack.
- Difficulty Sliders, in Gameplay some features are too high maintenance such as romance satisfaction system, pet needs (both minor pets and standard pets), etc. so a slider on how difficult decay/needs are can be adjusted instead of relying on mods.
- NPCs on home lots auto-harvest items are to be placed in that household's inventory (or fridge), instead of pocketing it or not harvesting.
- Turn Ons/Offs, after getting Lovestruck I think that it was a big miss not adding occults to the Turn On/Off list. As well as eye colour, tattoos and maybe makeup.
- Tagging Outfits or Re-Tagging Outfits, many outfits I think were tagged to one category when they could be another or technically be two or more. Or they were just left as basic. Many what I thought was Polished Outfits or Preppy Outfits where not in those filters. Otherwise, custom tag of "favourites" or "hidden" (to hide outfits/CAS you do not want to see), could be very helpful for those with so many packs. Plus if items with the "hidden/hide" tag could prevent randomized townies from using would be super helpful.
- Skill Locking, sometimes people want to only have their Sims learn certain skills or stop learning at a certain level. I have tried a mod that does this and I love it, but it isn't perfect and still announces that you have learned a skill when you haven't/locked (sometimes spamming the wall). So an official version of this would be amazing.
If there is resistance to this, then maybe just reach out to modders who already have somewhat of a working mod that may achieve (or start to achieve) this and collaborate to make an official version (that can be upkept officially) and credit appropriately. In a way it is like some of the work is already done for you—just not in the gameplay/options UI screen.