5 years ago
A Word About Wheels
Conversation wheels and item interaction wheels, we can't live without them. But sometimes they're frustratingly designed, no? I really wish they'd be filled more thoughtfully, with an emphasis on us...
@wombatilim , I usually have the same experience that @TygerNight has, with the interactions often moving to different levels of the conversation wheel. So when "Get To Know" is usually on the 6th or 7th level, but suddenly shows up on the first level (for no apparent reason) it isn't in alphabetical order since it wouldn't move several levels like that if it was alphabetical, at least in my game. I do not have any Mods so my game is a vanilla game.
@TygerNight , yes, the moving around of certain interactions, and the disappearance of some of them, only to reappear for no discernable reason is very aggravating! 😖 Thank you for mentioning "Deep Conversation" as well 😇 , since that is another one that moves around a lot! 😓
I haven't played with Alien babies in a while, but I do remember having anxiety over accidentally clicking on the "Send to Homeworld" button! 😬😨 That is an excellent point you bring up! 💡
Yes, alphabetical after the first initial page of random suggestions.
Here's my first page in "Friendly" with its "whatever the game thinks is relevant" suggestions:
Then Page 2, where the options start to appear alphabetically clockwise from the top:
Page 3:
"Get to Know" shows up between "Enthuse about Vampires" and "Give Cooking Tips" on Page 5:
I'm not sure what might be different if that isn't how it works for everyone.
@TygerNight Yeah took me a while to notice the pattern since I want to read things left to right, not clockwise, but once I did at least it made it much easier to find the specific interactions I was looking for... unless accidentally clicked in too far and had to go all the way around again.