5 years ago
Add and remove sentiments
Hi, I have a little problem with the new sentiments, they are wrong. I relly think sentiments is a good idea but I need a cheat to add and remove them. Just a few minutes ago i was happily pl...
Just like in real life sentiments you have about others doesn't just vanish overnight. It takes time. When your Sim have no more romantic interactions with the ex it will fade away. To build sentiments to others start doing the things together that will build the wanted sentiment. I do think that some sentiments are too hard to build.
I agree with sentiments not disappearing over night, but the problem is not that. The problem is that the game sometimes assigns them stupidly and often without context. Like my sim after a perfect date got a festering grudge and I have no clue why. Another time I got festering grudge because they didn’t like a gift. Really? A bit extreme for unwanted gift and deep-seated grudge from that. Maybe they might be disappointed but festering grudge? When you make such a big issue from a small interactions it makes the more impactful interactions diminished in value. Which is a big issue with this game among many other issues. It lacks proper connection to events, traits, relationships and now sentiments are no different. It did not take under consideration any facts before assigning sentiments either. That makes it look glitchy. For small interactions there should have been a smaller sounding sentiment, like slighted. Festering Grudge ? That sound like they stole your wife not gave you the wrong flower. It’s just badly done and when sentiments take effect a notification with an explanation would be nice. How is not knowing what is going on good for story tellers? I don’t think context is too much to ask in a game that supposedly simulates life. And then the sentiments are assigned without any connection to traits or animation presented and so on. For example during neighborhood brawl game scheduled event my sim gets into a fight with his BFF. After they are all happy and hug it out. The game assigned a furious sentiment to the sim who is hot headed, and should love to fight in a game created event. He even has a loves this tradition assignment. The sim even got a confident emotion after the fight and was by all accounts happy about it. So why the furious sentiment? Once again a feature designed without any regard for traits, situation, relationship, whims or anything at all. Just puff here is a sentiment that we just gave your sim without any logical explanation. If I wouldn’t have initiated the event and it would happen spontaneously there is no notification that explains what just happened and why is the sim harboring a negative sentiment. Once again no one bothered to connect game elements from previous packs and incorporate traits, reputations that would warrant a sentiment on a specific sim. So it is based regardless of things that should matter and assigned on a situational random basis. That seems very superficial and simply sloppy.