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Your last point totally contradicts everything I set out to accomplish in my topic. My topic wasn't meant to report bugs ... Every issue I've experienced in my game is already a declared glitch. I didn't list the hundreds of bugs OTHERS are having. I only listed the ones that affect MY game.
I'm not sure how I can make myself clearer ... I want to compare the bugs unique to MY game with other gamers' bugs that are unique to THEIR game in order to explore how many we have in common, if our gameplay affects or triggers certain bugs, etc - It's a feat that cannot be accomplished without an individual posting all of the glitches they encounter in their own personal game.
Are you able to un-merge my topic or will I have to make a new one? Obviously, I'm not communicating my goal effectively. Maybe someone who comprehends my mission can help me explain it better? ...
Unfortunately, while the long list of individual bugs is overwhelming (ugh, yikes!) that's just the way software development works. They can't work on "overarching toddler problems" as a general topic, they have to focus on individual specific issues. (I say this as someone who works for a non-game software company. I DO NOT work for EA.)
This might be a big heavy, but: https://www.techtarget.com/searchsoftwarequality/tip/9-techniques-for-fixing-bugs-in-production To quote the opening section:
"Despite best practices and developers' diligence, bugs are an inevitable part of software development. Accordingly, so are defects within live software. A bug -- particularly a defect in production -- is a problem because it poses the risk of losing customers."
I would agree that bugs are inevitable.
"IT organizations have many ways of fixing bugs in production. The variety of techniques reflects a range of tolerance for risk and how urgently the team wants to push out new features. Bug fixes can vary depending on the type of product and its mission criticality. The magnitude of a bug can also determine whether it gets an immediate fix or not."
So, if you look at the second paragraph and think of The Sims 4, think of "how urgently the team wants to push out new features," and consider the risk tolerance for a video game as opposed to, say, a medical system or self-driving car. The worst thing that'll happen if your video game gets a bug is your game will crash, or your Sim parent will fall in love with their toddler (ew), or your married Sims will turn into siblings every time they enter CAS (sigh). Those three things are upsetting, but they won't kill anyone and happen infrequently enough that they probably won't stop people from buying the game. Things like "I cannot save my game" or "I cannot load my game" will, in fact, prevent people from playing (or buying!) your game and need to be fixed quickly.
I hope that helps, and I'm sorry you're frustrated! I have "favorite" bugs, too. Guess which ones. 😉
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