Forum Discussion
@JackieOlver ... As always, @PugLove888 has excellent suggestions! I thought I would add a few details/things I have tried. Hopefully I won't overlap @PugLove888 too much. If I do, I apologize...
I actually find these welcome parties rather annoying sometimes (as some of he households/sims that have come to mine have been weirdos like the ones you describe, though most are not. Never seem to know what you'll face for the 'welcome wagon'. I finally started ignoring them and they go away (unless they are sims I know). You can do a few things with troublemakers that you run into ...
To keep unwanted sims off your property:
– You can fence your yard and have a gate and lock the gate. Alternately you can just lock the doors. Most other sims don't bother you in the yard if you're not friends, and sims should not be able to just walk into your home without you letting them in or calling them in, as far as I know (with the exception of a group - when you welcome/greet one or invite them in, the whole group is 'invited in'). But once they reach a certain level of friendship (or have a 'key') they can just walk in. If you're having an issue with this, lock the door to non-employees (so the maid can still get in).
Of course, it could always be a glitch, as @PugLove888 mentioned, and you can try to 'reset' to repair that.
When I run into sims that I find remarkably annoying, weird, or that are odd, I generally pause the game, save, and 'hunt them down' in the 'Manage Households' gallery to check out their traits. If they have 'evil', 'klepto', 'insane' any deal-breaker traits for a sim neighbor that is walking into my house, visiting my store regularly, etc.... I delete them. (I have even deleted a few 'hates children' traits sims if they broke mi 'sim child's dollhouse. That's just not cool, My lot, my rules.). Then you just save the game again, re-enter the lot, and that 'poof', the sim should be gone.
If all else fails, you can try to have your sim do 'mean' interactions to them until they have a really negative friendship/relationship. Once it gets negative enough you even get more options like insulting them (call their mama a Llama, etc.), fight them, etc.. That sim should not be one they want to interact with after that, or at least not for a good, long while. They MAY then leave on their own (especially if you won the fight), but I have had times when they did not, or they came back. Rinse and wash. I hunted them down and deleted them. Problem solved.
I believe this is the equivalent of @PugLove888 suggested as kill them, but not necessarily, as I've heard of players that have some 'fun' with annoying neighbors and do things like use the 'Cow Plant' on them, things that cause fire, there is a cheat where you designate a sim to have lightening strike them, etc. That's not my 'play style', and probably not what @PugLove888 means (as I don't get the impression that this is her play style either), but I definitely have no problem deleting a sim with deal-breaker traits, behaviors, etc. They weren't my sims anyway (not 'my guys', as a toddler I know would put it), and they are just simulations after all, right? 😉
Hope this helps some. I'll add more info if more comes to mind, but these things are a good start.
@JackieOlverand @SheriGR, sorry I'm late in responding but I was super busy this weekend and then sick, so I didn't even see this response! 🤭
@JackieOlver, did any of these suggestions we came up with help you in your game?🤔 If so, what worked? 🤔 If not, we will still try to help! 😳
As @SheriGR stated, the Welcome Wagon can be a nuisance -- I like to respond to them because it gives my Sims an instant contact on their phones to call, which is nice if they get a lot of wishes to chat on the phone, which I like to fulfil since it give Aspirations points! 😉 However, When I create a new family I like to use this time to build up their relationships since family members are who they need to get along with the most! ❤️
@SheriGR, I don't remove sims from my game by deleting them, but I know of several people who do! 😃 Usually I can ignore them, with the exception of Vampires if I forget to lock the doors. (But I'll get to them in a minute!)
I also agree that the "Evil", "Klepto", and "Hates Children" traits are problematic with visiting Sims! 😞 But I usually have no problem with the "Insane" Sims, who by the way are now called "Erratic"! 🤨 True, they can sometimes become overly angry or inappropriately flirty, but usually they just go off and talk to themselves in some corner! 😉 So I have very little trouble with them! 😎 I have much more trouble with "Mean" Sims as they often act like the Evil ones! 🤒
So actually, I do sometime kill certain Sims in-game (even though I usually prefer to be nice to my Sims, just like I usually prefer my Sims to be nice to each other.!) I don't do it often, but I will do it if:
1) It fits the story I'm playing (doesn't' happen too often though)
2) I'm experimenting with my game and a new feature/interaction, etc. that involves sacrificing a Sim (like if their is a new pack that offers a new way for Sims to die, or even the time I had to kill a Sim in a certain way to answer a question here to see if I got the same results as someone having a problem in their game ).
3.) When Vampires invade my home and drink my Sims' plasma -- no, uh-uhn, you are not getting away with that! But sometimes I just lock the doors after their "meal" and have a family member fight them (since the Sim they drank from is asleep), or if it is a single Sim, I will lock the Vampire (after they drink from my Sim) in a room for a while until they need a bath and get hungry and then set them free. Without a police station to actually call, this is the only way to get a little justice for my Simmies. (I still don't understand why my Sims can work for the police, but can't call them when someone breaks into my Sims' house and attacks them for a "meal"! 🤨☹️ )
Strange you mentioned using the CowPlant for this purpose because there was a time in The Sims 2 when playing University that a Romance Sim with a mean streak kept bullying my nice Knowledge Sim.😢 Even though I didn't make my Sim in this case, she was one of my favorites. ❤️ She was a Maxis-made Alien Sim named Stella Terrano. In her dorm was a female Human Sim who was randomly generated, and was a Romance Sim who was very mean to Stella. 😞 This got me thinking that this bully didn't like Stella because she wasn't human and was green. So I made a story about them. Time went on and Stella got a CowPlant (and you can see where this is going! 🤨 ) But in the Sims 2 if you didn't pay the Grim Reaper enough money to resurrect a Sim, he would only do it part-way and the formerly dead Sim became an Un-dead Sim. So yes, I resurrected the bully Sim to be a Zombie! But the hilarious part was that since she was a Romance Sim, other Sims would swoon at the sight of her --- even when she was a Zombie!!!!! 😃😃:eahigh_file::eahigh_file: So even with rotting flesh and hideous gurgling noises, she was still one sexy Sim! :eahigh_file: In the end, Stella and the bully/Zombie Sim became friends! 🥳 The great thing was that with the Sims 2 we could make a photo album/story book and then post it on our Profile Page in the Fourms! ❤️ This was my best story! 🤓 Who doesn't love a redemptive humorous underdog story? 😉 ❤️
Finally, @JackieOlver, if your problem isn't solved yet, I will have to see if I can remember what I did about 2 years ago when I had a Sim stuck on my lot that the "Reset Sim" cheat didn't work on. It was convoluted, but I finally managed to fix the problem. 🙂
Best of luck!
- SheriGR7 years agoHero
@PugLove888 Yes, I forgot about the 'mean trait'. Yup, that one can be a pain also. I agree about the insane/erratic trait. I had a household join with one and she was fine to live with except some of the talking to herself and a few other odd behaviors. I had not played an erratic sim before, so I ended up moving her out of the household since neither my sims or myself were very 'bonded' with her at all yet, and I was not 100% sure how she would behave in the future or while I was 'out'... but even then I didn't delete her... I just moved her out of the household.
Your vampire/zombie stories are great! I think having to lock my doors all the time and watch out for vampires is not at all my 'play style', but what a fun storyline! Plus I play sims who are pretty easy-going for the most part and it takes a lot of work/interactions to even get them to fight with someone if needed. I tried that way once when I had a klepto customer who refused to leave the restaurant they owned (and lived at). Wow, that was some interaction! After 2 or 3 (I have to admit, satisfying by that point...) brawls, he still wouldn't leave! That was the first time I resorted to leaving the lot and hunting him down, checking out what his deal was (klepto trait, I don't remember what else), then deleting him. Returned to lot - problem solved. It felt a bit odd or like I was cheating, but I got over that obviously. 😉
@JackieOlver I just remembered something else that I have occasionally run into, though I don't think it's what you are describing. I have occasionally had situations where I had locked doors where the person who the door was locked for went in (glitchy lock thing), but it turned out that the reason they would not leave is that the door was locked and they couldn't leave. Go figure. As soon as I unlocked the door (and sometimes then also called they out of that room to expedite the process), they left. Then I re-locked the door.
(Interesting thing to note.... once a non-household sim has been locked in/trapped somewhere long enough to get uncomfortable, they they make a bee-line for home once you unlock the door/get them un-trapped, so you are not likely to need to do anything but the unlock if this glitch happens.)
About The Sims 4 Gameplay Questions & Issues
Community Highlights
Recent Discussions
- 6 minutes ago
- 8 minutes ago
- 20 minutes ago
- 2 hours ago