lots work when i playtest, but doesn't when downloaded
- 6 years ago
@oohdeMolly I'm happy to hear that you want to have things working properly! That's an important and admirable point of view for a builder. I also build, and I began using moo within the last year... and it has made my building work and testing work way, way more difficult. Price I pay for drinking the kool-aid.
First, I'm assuming that what you meant in your post is that you upload your finished home into your game's library then from there you place into lots in your game to 'placement test'.... plus you 'live test' your build with a sim. Then after it has been successfully tested you share the completed and tested home into your library, then from your library you share it to the gallery (which then makes it publicly available in the EA Community Gallery). There are directions here about the difference between the two. I expect this is what you mean, but I wanted to clarify just in case untested versions of your build were being shared by accident. https://www.carls-sims-4-guide.com/forum/index.php?topic=26324.0
First, I wanted to mention... I've noticed that some players put in their description the hashtag #moo and a notation to 'make sure to activate the move objects on cleat before placing the build'.
Personally, I never say that in my listings. I make sure that my lots/homes are placing properly from my library, with moo and all cheats off in the game, and on several different lots, before I share/upload them to the gallery. It sounds like this is what you want, so I will add details about how I do this:
- After you've finished your build/home, please open the cheat window and type in 'bb.moveobjects off' then press enter and make sure you get the message back that the move objects cheat is off. Save your lot, then save and exit the game. Re-enter the game and go back to your lot. Do not activate any cheats now. Open the folder to save the lot to the library, and save it there. Now you can start your testing.
- Begin with placement testing. Exit you lot to the world, then place your lot from the library onto a different lot of that size in the world, or in a different world.
- Enter that placed lot in build mode (no sim owning it yet) and check if everything placed correctly, and if anything deleted. If it looks like everything is there you can re-upload (or go halfway through the process to do this) until it tells you the value of the lot in the 'save to library' process. Once you get the exact same price when re-uploading it that helps confirm nothing is deleting when you place the lot. Keep doing this until nothing is deleting and everything places properly.
- Next is the live testing. Have a sim purchase your placement tested lot and move in. Have your sim test everything. Every single thing. Same thing... all of this time you never have moo on.
Sometimes this process can take many hours.
Would you be willing to share the exact name of one of the lots that people are saying has playability issues, and share your gallery ID if it's different than it is here in the forum? This way I could test in my game, if you like.
Can I also clarify something? Do you have Mods or CC in your game?
Let us know how it goes. Thank you!
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