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57 Replies
- finelinetracksix6 years agoRising Traveler@EA_Mai I'm excited to see more!
- @EA_Mai Looks like fun! Great idea for an expansion!
- EA_Mai6 years ago
EA Staff
Thanks for those first impressions! 🙂
SimGurus will be hosting a livestream later this month to share more details about the pack and answer some of the questions you have. I'll let you know once we have a date & time for the livestream so you can see the pack 'in action' and learn more about it from those who created it 😉 Does anyone know if there's a way to bundle the Eco-Life pre-order? When given the bundle option at check out it doesn't come up as an option. Many thanks!
- @quirksandkwales New content usually isn’t offered as a bundle. Someday you’ll probably be able to bundle it. i’ve never had the patience to wait.
🙃 - @EA_Mai Awesome!
At last a pack I am looking forward to. I can see a lot of thought has gone into the making of this pack and I love the ideas behind it.
- Sid1701d96 years agoSeasoned Ace
Now we have a way to reset Suluni Reserve island to either negative ECO or positive ECO. My only problem with why is it all neighborhoods except for strangervillie and Destination worlds, because, I do believe even with story form and non story form the ECO stuff would look really good in that world even with the plant stuff added too it, might make the story even more better. Like Strangervillie with Story active a Giaint Green blob cloud with spores flying everywhere, and with story not active a giant dust cloud. Also I really want to see the ECO in the destination worlds because though worlds would have the greatest impact. Like for Granite Falls negative ECO could affect the plant and fish life, positive could bring a better result. Negative ECO for Selvedo could affect the jungle making the vines weaker and easier to break with hands, a positive ECO could make it so the vines are stronger and it will take you longer to break them with your hands. Also other things to like negative ECO will give you less rewards from archoloical digs and higher ECO will give you higher rewards from archooloical digs.
I"m hoping there might be a bit of an update to the Off The Grid lot trait (for base game too) when this pack is released. There are quite a few more items I'd I think would work 'off the grid'.
- jpkarlsen6 years agoHero (Retired)
For Strangerville because the story relies on weather and environment changes.
For Destination worlds because you are on vacation for a few days and really don't have time to work with the environment. Should a vacation start with a bad environment and instead of vacationing you need to clean up the environment. Or should it start up with a good environment and you somehow should make it bad in the few days you are there? Both things would be unrealistic as you are there on vacation not to work.
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