I have just purchased Get to Work. I have started a family that live above their shop. This has been working really well, the sims can bake or make nectar and sell it. But they adopted a child, and ...
@sheridanhoughton Sims will always return to their "official" home after work/school, and unfortunately there's no way to change this (at least without mods)
@sheridanhoughton In addition to the most important part of this dynamic that @PipMenace mentioned (clicking on their icon at the bottom of your screen on the retail lot they're living in and choosing to 'bring here'), I thought I'd add a few factoids that I found helpful/good to know when owning a retail business and 'living' on the lot via this workaround, in case any of it becomes relevant to you as you play this family...
I have three types of business that I did this 'workaround' with. One is a retail store, one is a vet clinic (where I also tested out hiring vets for the clinic and getting them to live in (as roommates) the 'technical home' that my Sims had while the family lived on the vet clinic lot), and one was a restaurant... (see notes in spoiler tag)
A note of explanation for a few details (most or all of which I think you know): The household that owns the business must own separate property to own a retail store, so the family has a 2nd home they technically live in. You run the household from the retail or clinic lot. They stay there and you assign beds, etc. If a child goes to school or an adult or teen goes off lot they will return to the home they technically live in (not the business). You just need to click on their picture at the bottom of the screen and direct them to come here/to the lot.
Overall notes on gameplay: I'm able to assign them beds on the retail or clinic lot. In my recent lot I 'lived at', which was a Vet Clinic, my Sims did all of the Country Living stuff on the lot, including the crops, farm animals, plus having fox, rabbits (stump) and birds (tree) on the lot. All of those functions worked fine. A few things to note (from my Vet Clinic playthrough/tests): • You cannot add functioning laundry aspects to the lot. It breaks. • You cannot add a butler. • You cannot ban vampires, though they also did not bother me. • You can advertise for roommates (after you add sufficient beds for all family members and roommates on the 'home' lot (I used a blocked basement room to put a bunch of beds on, then added a bunk to the regular bedroom of their owned home in game), but they will not answer the ad on the retail lot. I assume they went to the home. I was able to place the ad (after adding extra the beds to the other 'home') and ask Sims that came to the retail lot (for other reasons), or other acquaintances, to be a roommate while the add was active. In my test I actually had both of the vets I hired living in the 'technical' home, paying rent as roommates. I was receiving over $3000 each time for rent. • I could hire a maid and gardener. However, at first they came to the clinic and after I visited the home they stopped coming to the clinic. They were still hired though. If I fired and rehired they did not come to the clinic lot. I assumed they had started going to the home. This would help for a maid, though, as they will make sure the renters don't destroy the home. I kept the maid.
I did do some experimenting at using this workaround in an owned restaurant, which didn't work well for me. I remember that I found that I could not add any dining tables in areas that customers were locked away from, as since they were still on the restaurant's lot, they would count as tables for available customer assigned tables, so I think that messed up those Sim's ability to be seated. However, at one point I began to have some buggy behavior in my household, and I even had once or twice where a customer (NPC) absolutely refused to leave (and he stole something). I ended up getting so frustrated with him that I went in the 'non played' households, hunted him down, and deleted him! Anyway, the behaviors in my household were not ones I wanted to continue, so I stopped playing it, which was very sad for me. (The couple began waking up in the middle of the night and yelling at their sleeping spouse - something about they were behaving inappropriately (?). It would cause them to be so upset they couldn't sleep and things like this.)
Hope something in there may help you in working out the details that you want to in your game! Have fun! 🙌
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