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rachgail's avatar
rachgail
Seasoned Newcomer
21 hours ago

Re: Interactions Glitch

Same problem, except I don’t know how to fix it.
hijacking the post:

<?xml version="1.0" ?><root>

<report><version>2</version><sessionid>ac2ac28f753438f067c4dd60</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-03-02 16:40:04</createtime><buildsignature>Local.Unknown.Unknown.1.113.277.1230-1.200.000.652.Release</buildsignature><categoryid>relationship_track.py:1060</categoryid><desyncid>ac2ac28f753438f067c4dd60</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim> for loot loot_RelSat_RelGain_Medium_TOTO_LikeDislike_PhysicalIntimacy(loot_actions=(<StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <BuffOp ParticipantType.Actor>, <DialogLootOp ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.Actor target:ParticipantType.TargetSim>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-101.0, upper_bound=-60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-60.0, upper_bound=-30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=-30.0, upper_bound=0.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=0.0, upper_bound=30.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=30.0, upper_bound=60.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>, <StatisticAddRelationship <class 'sims4.tuning.instances.URT_RelSat_Main'> TunedInterval(lower_bound=60.0, upper_bound=100.0), subject: ParticipantType.TargetSim target:ParticipantType.Actor>), run_test_first=True, tests=CompoundTestList([(<relationships.relationship_tests.RelationshipTest object at 0x12ef05050>, <relationships.relationship_tests.RelationshipTest object at 0x12ef05108>)])) (AttributeError: 'DefaultType' object has no attribute 'run_tests')
Traceback (most recent call last):

  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick
  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 519, in update
  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 175, in on_loot
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 172, in apply_operations
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 671, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1730, in _apply_to_subject_and_target
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1840, in _apply_to_sim_info
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1757, in _apply_to_sim_info
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1901, in _apply_relationship_operation
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 549, in add_relationship_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 630, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 286, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 752, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 377, in add_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 401, in _add_value
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 987, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1060, in _update_visiblity
AttributeError: 'DefaultType' object has no attribute 'run_tests'rtim=0
Client Session Time: 19.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,401,0,5914
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.1 (Build 24D70) GPU: Apple M2 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ac2ac28f753438f067c4dd60</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-03-02 16:40:04</createtime><buildsignature>Local.Unknown.Unknown.1.113.277.1230-1.200.000.652.Release</buildsignature><categoryid>relationship_track.py:987</categoryid><desyncid>ac2ac28f753438f067c4dd60</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'DefaultType' object has no attribute 'run_tests')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 175, in on_loot
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 172, in apply_operations
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 672, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 669, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1730, in _apply_to_subject_and_target
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1840, in _apply_to_sim_info
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1757, in _apply_to_sim_info
  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1901, in _apply_relationship_operation
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_service.py", line 549, in add_relationship_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\sim_relationship.py", line 630, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_objects\relationship.py", line 286, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\relationships\data\relationship_data.py", line 752, in add_track_score
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 377, in add_value
  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 401, in _add_value
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 987, in set_value
  File "T:\InGame\Gameplay\Scripts\Server\relationships\relationship_track.py", line 1060, in _update_visiblityAttributeError: 'DefaultType' object has no attribute 'run_tests'rtim=0
Client Session Time: 19.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,401,0,5914
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.1 (Build 24D70) GPU: Apple M2 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>

</root>

Edit By Crinrict: Formatting.

1 Reply

  • Hi rachgail 

    I split off your post as the other issue was a mod

    Could you describe in your own words what you are seeing ?

    Did you never have mods or remove them ?

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