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At last a pack I am looking forward to. I can see a lot of thought has gone into the making of this pack and I love the ideas behind it.
Now we have a way to reset Suluni Reserve island to either negative ECO or positive ECO. My only problem with why is it all neighborhoods except for strangervillie and Destination worlds, because, I do believe even with story form and non story form the ECO stuff would look really good in that world even with the plant stuff added too it, might make the story even more better. Like Strangervillie with Story active a Giaint Green blob cloud with spores flying everywhere, and with story not active a giant dust cloud. Also I really want to see the ECO in the destination worlds because though worlds would have the greatest impact. Like for Granite Falls negative ECO could affect the plant and fish life, positive could bring a better result. Negative ECO for Selvedo could affect the jungle making the vines weaker and easier to break with hands, a positive ECO could make it so the vines are stronger and it will take you longer to break them with your hands. Also other things to like negative ECO will give you less rewards from archoloical digs and higher ECO will give you higher rewards from archooloical digs.
- jpkarlsen6 years agoHero (Retired)
For Strangerville because the story relies on weather and environment changes.
For Destination worlds because you are on vacation for a few days and really don't have time to work with the environment. Should a vacation start with a bad environment and instead of vacationing you need to clean up the environment. Or should it start up with a good environment and you somehow should make it bad in the few days you are there? Both things would be unrealistic as you are there on vacation not to work.
- 6 years ago
Ahahah Roots pack! That's an excellent idea thanks EA 🙂 hurry to see more.
- Sid1701d96 years agoSeasoned Ace
However, I am not saying that the destination worlds change, but there should also be a impact of positive and negative ECO available in the vacation worlds, like negative ECO from a negative world would effect your energy and emotion decay rate, but the positive effect of ECO could lower the decay rate of energy and emotions. Or you could buy something in the rewards store that you can only buy in vacation worlds with both negative and positive impact.
One of the good examples I have found is biazarre fruit when they bloom, they produce a huge amount of crops, I reactivated the story to see if I can use the Beazarre fruit to make more of the harder stuff in my garden, and I want to graft stuff to see if I can find any hidden new fruits.
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