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Did your toddlers have the independent trait? Because if not, they can't have ever used that potty without being taught?
That said, I think the intent was still a "make your own rules" setup - an odd choice perhaps, but in keeping with their long-running "play your way" theme. If you want scenarios to be easy / just want the satisfaction of passing them, then you can do the bare minimum. If you want to make things difficult for yourself, you can also do that. I played too many toddlers in a base game starter home with no tub (could only wash toddlers in the sink; this also makes the "change diaper" interaction actually worth something since washing them in the sink doesn't auto change it the way a tub does). I also had on Simple Living, as well as a couple mod lot challenges to make gardening more difficult; and I set the rule for myself that the feed options on the high chair weren't allowed because that food was free and therefore not realistic. I also decided not to buy the nightlight that stops nightmares so mom would have to get up and comfort the kids multiple times each night. None of my toddlers were independent. I started the family short of money and so had the mom trying to simultaneously earn money for food and bills as well as keep the kids both happy and learning.
Of course, I still completed the challenge in a few days... but then the race is on to see how far you can get. Only one of my toddlers maxed all 5 skills before their birthday. And mom was pretty run down by that point.
So... I agree, and I don't. Yes, the scenarios are too easy. Yes, there are a lot of things (lot traits, toddler traits, free food on the highchair, wabbit tablets) that could make things easier still. But you don't have to actually take the easy route, and it can sometimes be fun to use a scenario (or just an online challenge) within a story you're telling. It's the same way you can make the traditional rags to riches more interesting by defining a narrow range of options for making money.
Yeah, I ran Too Many Toddlers as a speedrun challenge. I made a mom and 3 toddlers in CAS, put them in a Micro Home for the double skill gains, and spent the rest of the money on toddler skilling items. (I put Mom in the freelance writer career, so she could work when the kids were sleeping and didn't have to leave them unattended.)
I finished in 2 Sim days. *flex*
If I'd cheated the Matriarch reward trait onto Mom we would have finished in under 1 Sim day. I've had Sims who have legitimately earned Patriarch/Matriarch take their toddlers to my designated "tot training micro home" and return home 24 hours later with an aged up child with the Top Notch Toddler trait because of the stacking buffs. (I play either long lifespan with a lot of Potions of Youth, or aging off, or Vampires, or Spellcasters with the Immortal trait who guzzle Potion of Rejuvenation, which is how someone with 4 grandchildren is still having kids.) I love the Top Notch Toddler trait, but toddlers stress me out, lol, so I always try to speedrun them.
(I legit had triplets early on and was DEEPLY TRAUMATIZED, but I learned from the experience!)
All that said, I don't think the scenario was intended for me (someone who's done the Seven Toddler challenge and who speedruns Top Notch Toddler so she can have the juicy reward trait without having to deal with toddlers ASAP). I think it's intended for people who are less obsessed than I am 😉 who are like, "Okay, so I built the perfect house and made my Sim look super cute and now I have no idea what to do with them."
It would be nice, though, if some of the future scenarios had easy, medium, and hard mode!
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