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Kimmer_one's avatar
Kimmer_one
Seasoned Ace
5 years ago

A Sim suddenly lost his relationships.

I've played this save since 2015. I started with three Sims, an alien detective Dahl, a doctor Christian and his sister scientist Alexandra. Dahl and Christian ended up married and have two children and Alexandra married her co-worker, Bradley. Alexandra and Bradley have two children as well.
They all lived in Oasis Springs in Rio Verde house for a long time until I decided to separate the two families and start playing them rotationally. I moved Dahl and Christian's family to Strangerville and Alexandra's family stayed in Oasis Springs but they moved to a smaller house.

I've played this save few times after separating the families, but the last time I played I noticed something weird. Alexandra's husband Bradley had lost all his relationships with his wife's brother's family. When they all lived in the same household they all had maxed out friendships with each other. Now suddenly Bradley didn't even know them, he had to introduce himself to all of them. His wife Alexandra and their son Peter still had their relationships, but why did Bradley lose all of them?

Has this happened to anyone else? I'd understand if it was a bug that the whole family would lose their relationships after moving, but it only happened to one Sim.
Bradley is a randomly generated Sim that Alexandra met at work and married, but I don't know why it would effect on this.
Now I'm scared of separating any other families when they grow and don't have enough space in one household. :/

18 Replies

  • I never paid much attention to the relation panel of this game. It might have improved over time, but I basically think it is too random or relations suggested by game overruns relations initiated by me. They sort by "latest seen" meaning a strong relation your sim did not contact in a long time will sort far down. To me this makes no sense as I would prefer focusing on my sim's better contacts. Because I play rotationally there might be a calendar year between each time I play a house, and most contacts are making little sense to me, if any at all. Perhaps your sim lost contacts because he waited too long to stay in touch?
  • Thanks everyone for comments. :)
    It was a relief to know that it happens to others as well. I know I could probably fix it with mods but I don't want to use them. I'll just cheat the culled relationships back. Luckily I don't play rotationally on many saves, I usually play with just one family per save, so it's not such a big deal. I just have to go thorough all the relationships on all the rotational saves and fix them. I don't think there are many of them.
  • Another thing I've noticed is that Sims can idle chat without actually gaining any relationship. They do this automatically so you actually have to direct them to have conversations and choose topics or have them all do an introduction in order to get relationship points. The idle chatting is a game illusion to keep things looking lively and friendly so make sure that any Sims you want to actually build relationships are properly introduced and directed.

    Once had some Sims in Uni hanging out for hours with guests autonomously, only to find out that some of them hadn't properly been introduced and didn't technically know them at all. Same happened when a member of another household visited my Sims who used to live with them. No relationship was gained with all but one because they weren't invited in or directed into conversation with the other Sims. It's such a frustrating system because I forget all the time when I see them all chatting it up.
  • "LiELF;c-17811882" wrote:
    Another thing I've noticed is that Sims can idle chat without actually gaining any relationship. They do this automatically so you actually have to direct them to have conversations and choose topics or have them all do an introduction in order to get relationship points. The idle chatting is a game illusion to keep things looking lively and friendly so make sure that any Sims you want to actually build relationships are properly introduced and directed.

    Once had some Sims in Uni hanging out for hours with guests autonomously, only to find out that some of them hadn't properly been introduced and didn't technically know them at all. Same happened when a member of another household visited my Sims who used to live with them. No relationship was gained with all but one because they weren't invited in or directed into conversation with the other Sims. It's such a frustrating system because I forget all the time when I see them all chatting it up.


    I actually like the idle chat because of the constant nonstop conversation, but I wish they add relationship point to this.
  • "calaprfy;c-17811964" wrote:
    "LiELF;c-17811882" wrote:
    Another thing I've noticed is that Sims can idle chat without actually gaining any relationship. They do this automatically so you actually have to direct them to have conversations and choose topics or have them all do an introduction in order to get relationship points. The idle chatting is a game illusion to keep things looking lively and friendly so make sure that any Sims you want to actually build relationships are properly introduced and directed.

    Once had some Sims in Uni hanging out for hours with guests autonomously, only to find out that some of them hadn't properly been introduced and didn't technically know them at all. Same happened when a member of another household visited my Sims who used to live with them. No relationship was gained with all but one because they weren't invited in or directed into conversation with the other Sims. It's such a frustrating system because I forget all the time when I see them all chatting it up.


    @LiELF I actually don't mind this and sometimes they do actually introduce themselves amongst the talking.


    My issue is that I tend to play households with at least three Sims, I have many up to eight and it's a lot to juggle, which I like. So if I see them chatting with other Sims, logic would dictate that they know each other now and have some familiarity. But then to go back and try to call them or take them out, I find out they aren't an option or are still considered strangers, which just doesn't make sense. I like the liveliness, but I don't like the deceptive relationships, it kind of kills the immersion because the game mechanics show through. I think it was done this way because back in the beginning of Sims 4, Sims were hoarding relationships with everyone and the decay wasn't always making sense, sometimes prioritizing relatives over strangers because the bar was a little lower. So I get why they tuned it. It's just one of those things that frustrates me from time to time when I forget to stay on top of it. :s
  • Another possibility of what may have happened. You have an alien in the family. Sometimes they will decide on their own to erase memories. I just had that happen in my game.
  • I get this happening with one of my Sims as well. She keeps forgetting her own children. As soon as they move out into different homes it's like they've never existed & she's like, 'who are you again?'. I end up using the relationship cheat on MCC to fix it. I assume it's because of the mods I use to get the Grim Reaper as a fully playable character that makes things go a bit wonky sometimes.
  • I've been using MCCC to get the new born-in game Sims to have a relationship with their relatives (grandparents, aunt/uncles/cousins), any time they come for a visit. It's vexing to have to constantly fix it when suddenly, the very next time they visit the Toddler/Child has to introduce themselves. My Sim family has only moved twice, but this problem cropped up with the latest patch. Seems things get fixed for a time, only to have another patch break them again. Oi! Glad I'm not a dev. That would give me such a headache.

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