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Sigzy_29's avatar
Sigzy_29
New Spectator
6 years ago

Honestly....(Strangerville Review)

(I'll try to keep this as spoiler free as possible)

So, honestly....I finished it in maybe 3 hours maybe less? And it was my first ever gameplay of it, I didn't see spoilers at all and I did not knew anything regarding it's obvious story. It's not very good.

-The Story

The story is very obvious and cliché, I've seen it a hundred times in movies and comics so I knew what I was getting into from the start. There's not a lot of gameplay surrounding the story itself a side from collecting some things, talking to NPC's (here you may get some repetitive messages), and building up relationships. The story plays very similarly to an active career but it feels much more linear. The quests aren't hard and there's plenty of tips so I couldn't possibly get stuck anywhere. The "strange" weather never affected my sim in any way it's just fx, and the lab is shorter than what I thought but decor objects on it do give it a pretty nice secret lab feel. The last stance of the story is the only part I felt there was some more gameplay evolved with the health bars and commands but nothing was explained to me, when I actually needed explaining. Eventually I understood that I could actually control my companion sims with commands and what each did. The health bar is very similar to the detective career questioning table.

There's not a lot of unique/new animations in the story at all and for some reason
Spoiler
Maxis didn't bother to animate proper vaccine shots and has sims throwing glasses of water at sim's faces as vaccines it's very jarring
but it's cool that
Spoiler
plant vines will actually invade your house at some point, like coming out of the shower or toiler


Overall, the story to me isn't worth it and there's not much replayability to it as well. The RPG style does not work with TS4's limitations, nor the franchise I would say unless it's a more specific spin off with a bigger story, dedicated system and direction. There are some options for people who don't want the weirdness but I feel like you have to play the whole story if you really want none at all, otherwise you will see occasional possessed sims but nothing too intrusive.

-The World

The world is great but they clearly were super lazy making it's lots, more than usual. The library is clearly missing a potted plant in the front (it has three potted planets on all sides but one):

https://i.imgur.com/UEu8bRE.png

One of the houses is a Willow Creek house copied over, but they changed the trims and columns for the ones that come with the pack, the houses are pretty spare inside, even the community lots, and the outsides aren't as detailed or as pleasant to look at as some of the builds in other packs. The lots have some very obvious flaws that a mediocre builder would not commit. It's as if they were made by someone who has been playing TS4 for 1 week, instead of looking like official maxis lots. It's just really jarring, and I almost feel obligated to demolish and build anew, I know for some people this might not be a problem but it just comes off as really lazy. I used to prefer the official Maxis lots but in this case? No.

-CAS/Build Buy

The CAS and Buy mode are nice. I'm just really disappointed laptops don't close at all and most of the buy mode is decor.

-Gameplay

Not a lot of new gameplay to go around, or any that you'd use outside of this pack. There are no new skills, the fighting dummy just builds fitness. It has very nice animations but I wish there was an actual fighting/kung fu skill. And very few gameplay objects, there's perhaps two, the fighting dummy and the surveillance table.

I'm also really disappointed with the paranoid trait which doesn't do anything! The tense moodlet that it gives is just +1 and it's easily overwritten by the decor moodlets, what a sham.... There's a new interaction about changing passwords with this trait but it doesn't do anything....?! It's really confusing, and it's not even an autonomous interaction and as far as I've seen this trait doesn't add any new idle animations either very disappointing. I don't know why they keep on adding useless traits to this game that don't actually give unique personalities. It's a complete sham, sims with this trait don't even get tense when not in a basement. They get happy in one though but it's just another +1 happy moodlet, I don't even get the point really.

-Military Career

I only got to level 3 so I haven't found much about it, but it looks fun so far. There's some cool outfits, unique interactions and cool objects that come with it, there's even a medal display case which I like. It's very fitness based in the start and the tasks can get repetitive but that's like every other WFH career.

Also, the welcome wagon in this town is straight up scripted and I found it very odd that throughout the whole story I have only seen the two secret agents once, what was even the point?

Overall, I say this is probably the worst GP, when compared to the others, although it has one of the nicests worlds.
  • I get what everyone is saying about the brevity/simplicity of the storyline and lack of replayability ... BUT (and as someone pointed out in another thread), is it really that different to replaying a different storyline (eg surburban family) where you have to repeat things again and again. How many times do you potty train the toddler or feed the baby or water the plants or make macaroni cheese and know what the outcome will be.

    If you play it again in a New Save, the large amount of randomly generated sims make potential opportunities for connection and story where focusing on solving the mystery is not the main aim but a potentially fun and different side story?

    I for one am very glad to see a change from 2.4 children big moneyed houses on big surburban lots ... and think story potential can be just as wide with this?

    (Still wish there were more editable trailer lots in the park though!) :p
  • "Jenniferuk;c-16980979" wrote:
    is it really that different to replaying a different storyline (eg surburban family) where you have to repeat things again and again. How many times do you potty train the toddler or feed the baby or water the plants or make macaroni cheese and know what the outcome will be.


    YES. YES IT IS. I'm not asked to collect 15 pieces of evidence when I play my own stories. I can do whatever I want, within the programmed behaviors of the game. I don't have to have a baby, I don't need to potty train a toddler, I could have my Sims eat only pizza and maybe I don't want to have any plants. It's my story, MY RULES. You're comparing apples and cats.
  • "Schantal;c-16976161" wrote:
    ......you show devs what you want with your wallets.....


    I did by buying this! I want the quirk.

    I don't ever want the sims to be just about family and generations and things like that that are dollhouse style of playing a realistic simulation.

    I want different. I don't even care about University, but I know it will come bc it's a staple for the game. I want witches, I even want zombies again, (but I feel this is their take on that with strangerville for sims 4).

    Give me a travel BACK in time to the 50's/60's. Give me a cruise holiday, but after Strangerville I don't even care if it's a murder mystery cruise!

    Give me the things I like too. And every simmer has what they like and how they like to play!

  • I was disappointed by how easy the "mystery" was to solve. A huge percentage of players are adults and the mystery was far too easy for anyone over the age of 10 imo

    edit: what? you can only play it once???? is that per save?
  • Sigzy_29's avatar
    Sigzy_29
    New Spectator
    "Jenniferuk;c-16980979" wrote:
    I get what everyone is saying about the brevity/simplicity of the storyline and lack of replayability ... BUT (and as someone pointed out in another thread), is it really that different to replaying a different storyline (eg surburban family) where you have to repeat things again and again. How many times do you potty train the toddler or feed the baby or water the plants or make macaroni cheese and know what the outcome will be.

    If you play it again in a New Save, the large amount of randomly generated sims make potential opportunities for connection and story where focusing on solving the mystery is not the main aim but a potentially fun and different side story?

    I for one am very glad to see a change from 2.4 children big moneyed houses on big surburban lots ... and think story potential can be just as wide with this?

    (Still wish there were more editable trailer lots in the park though!) :p


    I don't have to do any of that if I don't want to, point number one.

    Point number two, those are small things for a goal I as a player might have or my sim's. If I want my sim to have children and have them grow up with reward traits to help them gain skills faster later on I'll try and max all my toddler skills. Sometimes there's not enough time and I have to try with the next child (I don't often change the age span to fit with my missteps). If I want my sim to have a garden with each type of plant in the game I'll do gardening and with Seasons sometimes I don't even have to water my plants or I can just hire a gardener.

    The goal for the story will never change, defeat the plant, and there are no multiple ways to defeat it either as far as I know, and there's a tasklist you must do if you want to hit every story marker. I understand why this is, ofc, but I'm not looking for that when I play The Sims. And I still want more realistic gameplay too, there's still so much that is lacking for me.

  • When I buy anything sims I compare it to the cost of anything else entertainment related in relation to time spent and level of enjoyment. I feel I got my money's worth for how I enjoy playing the sims. But do I feel like I got the deal of a century and blown away by the pack... no. Like anything else sims since EA took over Maxis (not just TS4) it has it's disappointments. I haven't played too much (haven't even finished the story or tried the military career yet) but I'm not sucked in to the story. That's not necessarily a bad thing but I was hoping for a bit more of a spark of interest.

    So far my biggest disappointment is how little there is to do. I understand not having fishing spots but I was hoping for more collectibles at least. Click, click, click and for the most part I can make my sim walk somewhere. Of course there are the townies, and I do love them but I usually prefer interacting with my own played sims (I play rotationally) so I'm not sure how much I'll get out of them outside of the story.

    Is strangerville beautiful? Yes!
    But too much window dressing for me. Take the trailer park. Freaking Adorable! Absolutely wasted space outside of the story. They couldn't have at least throw some collectibles around?!

    I wouldn't mind the option to expand the infection/story to other worlds.
    Spoiler
    Speaking of the infection. I was disappointed about how short lived it was. I got one of my sims infected and it went away before I could even do any of the interactions.


    I'm also in the camp that's not thrilled with the ratio of what I would consider too specific build/buy objects (ex: lab deco) vs new basics (cough, cough... counters).

    I'm looking forward to finishing the story, trying out the military career and I do like the buy/build catalog...it'll be a good town for bowling alley, but I'm not overwhelmed with excitement.
  • Actually I think the plot is very re-playable. Don't misunderstand me, the surprise is gone, but it can work into a side plot with other Sims you are plalying and don't forget you earn asperation points as you work the storyline and asperation points are the way to build up your Sims.
  • "Lilypink79;c-16988489" wrote:
    I was disappointed by how easy the "mystery" was to solve. A huge percentage of players are adults and the mystery was far too easy for anyone over the age of 10 imo

    edit: what? you can only play it once???? is that per save?


    You can play it as many times as you like. It's just that it's going to be the same tasks to perform and the same outcome.