Forum Discussion
- LatinaBunnyNew Spectator
"CelSims;c-18133004" wrote:
"SimsLovinLycan;c-18132981" wrote:
99% satisfied. The gameplay is good, I can use CC to deal with the tails and feet thing...but I'm really annoyed that female werewolves are locked into flat-chestedness when the devs have put such a huge effort into gender expression and gender identity options so far. As a woman, I am very upset about that design decision.
Other than that one gripe, though, it's probably the best pack (game pack, stuff pack, expansion pack, or kit) they've released so far. If they could just patch that chest issue, it would be pretty much perfect.
As a woman, I'm happy that for once the default isn't some sexualised weird version of a human form with fur. I don't understand why people are saying they have a male form - they have a wolf form.
I mean it's not going to upset me if they add in some ability to add in a few sliders but I find it a bit uncomfortable.
Women can like different aesthetics and tastes, and some women even like the “sexy” looks of some characters in video games/media. It’s subjective tastes in our fantasy game escapism for many folks. I’m also disappointed that we don’t have as much customization/choices in the aesthetics department here as well, but there is CC at least.
I’m a woman, too, and I like having both sexy and non-sexy choices. In some video games, I sometimes choose sexy or cute “feminine”-presenting-style characters and/or outfits, and other times, I dress my characters more conservatively, etc.
Either way, it would have been nice to add more choices. Neither side should be shamed or put down for wanting varied customizing choices in different aesthetics/styles/tastes. - HythiescrapdashSeasoned NoviceLove it. Was never a huge werewolf fan, always preferred vampires, but this pack changed my mind. It's really brought an element of chaotic fun and so well fleshed out it could almost be an ep. It puts the Island Living/ mermaids to shame.
- DragonAge_300905Seasoned TravelerThe only part of the pack that I don't like is the RNGness of the tunnels and wolf traits. In every game that has RNG, it's always worked against me.
I think the reason they didn't give breasts to the women is because they didn't want to pixelate werewolves when they have no clothes on. - KittybassNew SpectatorI was somewhat neutral about it but something told me I should buy the pack. I'm not a big werewolf fan either but I do love occults. I must say it is the most fun I've had playing TS4 in a long time. I was pleasantly surprised.
- Very satisfied. This is hands down the best iteration of werewolves that have been brought to the Sims games. I absolutely love it.
- BabykittyjadeRising ObserverI didn't vote cause I don't have it yet ? but from everything I've seen and heard I know I'm VERY SATISFIED without having to play it lol
- cyncieSeasoned VeteranI voted Satisfied, but will probably be Very Satisfied when I get it integrated into my main save. My only problem is that I’m one of those people who has two versions of the world in my main save, so I’m hesitant to incorporate it yet. I started a new save to play around with it, but until it’s a part of my larger game, I’m Satisfied.
- SimsBarbieNew SpectatorI haven't done much yet except visit Greg, the world and two lots, and all that was fun. lol
"bluelighting;c-18133086" wrote:
this pack is okay, but if they were going to make a sim desire red meat, you'd think they'd have a way for the sim to get it? i dislike watching my sim being frustrated. perhaps they'll add red meat at some pt and time.
There is the Hunter perk that will satisfy that craving. It is unfortunately a rabbit hole while they hunt, but they will come back with more than one piece of meat, and they will devour it in front of you. Also if you get the Voracious Hunger perk that allows them to eat objects, like say furniture. That perk will also allow them to eat chickens whole."SheriSim57;c-18133186" wrote:
"DaniRose2143;c-18132875" wrote:
"RedDestiny92;c-18132866" wrote:
I love them and I don't want anything nerfed they have mostly left the other occults alone they are just as wild as I hoped. I tested cheating greg into the house and he's a very hungry boy but has stopped getting hostile with my sim so now I need like a few hundred or so across a few saves.
In my Tarosan Sun save I have them limited to Moonwood Mill. I had two sims out getting coffee together and they came across Khristopher Volkov and they reacted to him just like he was any other sims. No negative moodlets. I hope non-occultists will take note of this. The only thing that worries me is a non-occultist doing a rotation having a sim they're not controlling wander into Moonwood Mill autonomously and getting bitten or attacked. In that save I'm watching what happens to my NPCs and my rotational households to see if they go there and something bad happens. I hope not because I'm with you, I'm tired of the nerfing of our occults.
I just figured you would have to be playing a sim to actually get bitten, or playing a werewolf and controlling them biting another sim. Yeah, I play rotationally and don’t want just any sim turning into a werewolf if they are not in the current rotation. I was planning on containing werewolves to Moonwood Mill, unless I am playing them.
I don't know for a fact that would happen, but with the box to limit werewolves to Moonwood Mill that is the only way it's going to happen unless you go to Moonwood and ask for it. When my sims encountered Khristopher Volkov in Windenberg they didn't react in anyway like they knew he was a werewolf. To them he was just another sim. So with that box checked the werewolves won't be coming into other worlds and changing or attacking anyone, which just leaves the mystery of what happens to sims who aren't active if they go there without us.
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