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- It is not supposed to be a positive trait. I think that the game could benefit from having more traits like that, it would be a good way add some variety to the overly happy sims we currently have.
- I tried it and ended up cheating to remove it. The sim would get tense when their partner was in the same room talking to them. :/
- halimali10 years agoSeasoned AceThe new jealousy trait is a sickness. Any person who is like that is having a psychological problem. Think of it that way and give it carefully only to a sim you want to be psychopath.
"Mightydan;14267340" wrote:
It is not supposed to be a positive trait. I think that the game could benefit from having more traits like that, it would be a good way add some variety to the overly happy sims we currently have.
Never said I thought it should be a positive trait but I mean getting jealous when your wife is right in front of you washing dishes or in just the other room sleeping. I can understand it being when shes out of the house or if hes away from the house..- halimali10 years agoSeasoned Ace
"zombii3;14267366" wrote:
"Mightydan;14267340" wrote:
It is not supposed to be a positive trait. I think that the game could benefit from having more traits like that, it would be a good way add some variety to the overly happy sims we currently have.
Never said I thought it should be a positive trait but I mean getting jealous when your wife is right in front of you washing dishes or in just the other room sleeping. I can understand it being when shes out of the house or if hes away from the house..
I would not say he is getting jealous when the wife is in front of him but I would say he is more suspicious about her all the time because he thinks she is having an affair. So when the wife is in sight that affair idea comes to his mind which makes him a real lunatic. "Mightydan;14267340" wrote:
It is not supposed to be a positive trait. I think that the game could benefit from having more traits like that, it would be a good way add some variety to the overly happy sims we currently have.
I agree. Whenever I play I usually create sims with 2 "positive" traits and 1 "negative" trait just to balance them out a bit. As human beings we're not perfect and we all have our flaws in one way or another, for that reason I don't want to play "perfect" sims either.- JackOnYourBack10 years agoSeasoned AceI got it for a new sim as soon as we got it. She started out fine but right away after she got a boyfriend she was tense all the time.
Now, like already mentioned, the trait is probably supposed to be a "negative" trait and I for one like it but for her I didn't as I wanted her to max her career but she got tense at work no matter what I did and her performance bar lowered every day instead of going up, so, as I had played her for a while, she had some reward points so I got her the trait for not getting tense.
And then it was fine, I'll remember to not give it to a careerist the next time :blush: - Yeah, I tried the jealousy trait, and I think it's a bit of a miss. If the partner is not right next to them, even if they're in the same lot, they get the "it's not rational, but if you don't know where they are, you don't know who they're with" or whatever the wording is. I think again that they're missing out on actual human reaction (please start consulting an expert on this, devs).
What would be cool:
If it's just the two of them on the same lot, all is fine. If the partner sim is talking with someone who is the preferred gender, have the jealous sim have a "hyper alert" type of either tense or angry buff. You know, a "What did s/he mean? Are they losing interest in me?" type buff.
When the love interest is on a different lot, have a phone option to "call and check up on."If the partner calls too many times, say, when the partner is at work, have the partner get a "tense" moodlet but that would have the jealous sim lose their tense buff for an hour or two -- perhaps a happy, "S/he is right where they say they are. It was silly to be worried." Also, if the partner has a social network (a charisma option), have the jealous partner have a computer option, "Check social network" with that being a coin toss of either happy "That was reassuring," or tense/angry/sad "who is that picture with?"
This trait could have been awesome. Autonomous checking and calling and even looking under the bed. Instead, it's more like a permanent tense buff. - Another BIG problem I have with the jealousy buff is the partner is oblivious. I think just about anyone who has been with a jealous partner knows it takes a toll. It would be interesting to have a "accuse of cheating" interaction come up after the partner had been chatting, or even a less confrontational alternative, "try to learn about past relationship with sim" or something, and have that lead to some negativity of the friendship bar (but leave the romance bar alone). Have "apologize in bed" have a stronger romantic raise with the jealous partner having a positive buff afterwards regarding reassurance.
You could have the partner have negative emotions based on these jealousy-based interactions, or perhaps even a coin toss or something between angry, "How could s/he not trust me," to happy "If s/he didn't worry, s/he wouldn't care," to flirty "I don't know why I find him/her so hot," to sad "I'm tired of this."
You could make a true toxic relationship out of the trait.
Instead, tense. Always. For only the jealous partner. - I think the trait is fine as is, because real jealous people are honestly that "crazy". If it wasn't inappropriate to share, I would share some personal experiences I had with an ex boyfriend.
It's nice to finally have a trait that seriously matters. In my opinion though we need a jealousy "emotion" too, not just the trait.
It's possible to be envious of someone or jealous without being considered to have a "jealous" personality. It's an "emotion" that plenty of people feel a few times in their life.
What would have been even better would be if we had the personality "slider" back so we could decide how jealous a person is instead of going 0 to 100, but that's never going to happen in this game.
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