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Phonecallz
Seasoned Ace
7 years ago

Rotational play with calendar and events?

I'm wondering if someone can shed some light on how the calendar works with rotational play for me as I am a bit confused.

I'm playing my usual (main) family at the moment and sometimes I switch over to the sisters house to check on things. I planned a wedding event for Saturday and invited guests (including my main family) and chose the venue and time etc. When I switched back to my main family, the time came and passed but they never got an invite to any wedding. I switched back and the event was no longer on the calendar but they also weren't married either. I set it again for later in the day and the same thing happened.

I've been invited to birthday parties before (which I thought was a new thing too?), so I thought this would work the same. Is this meant to happen or is it a bug? If the calendar hasn't been designed how I thought it would work, I must say I'm a little disappointed. I thought this would add such a new dynamic to rotational play and 'story progression' for players.

9 Replies

  • Hi! I'm not sure about this, but I think only Holidays will have global effect, while Events will be valid only as long as you play the same house. The other families will know about that event only as guests while you play the host, not if you switch houses. Although I think it should have been remembered by the original house when you return, events might be meant to be set during the day or the day after, making it reasonable to stay with the hosting house until the event is done. I never tried throwing an event the new way, and I did expect that it would be possible to throw an event say 14 simdays ahead, but if you need to stay with the host while you wait, I see no point in scheduling any event more than a couple days ahead.

    I believe birthdays are programmed differently, as the game will keep track on the birthdays no matter what is the active house.
  • I haven't tested any of this myself, but my understanding is that the weddings work differently and you can't play them as a guest. The other events should work in rotation as a guest. The birthday reminders marked on the calendar however will not spawn an actual event unless you plan one.
  • Oh I see. A bit rubbish and disappointing but at least I know now!
    Thanks for your help @luimistelija @Simmerville
  • In my rotational save I have a main family for 3 days and on the 4:th I rotate around the world and set things up. I really like making the rotation days holidays with all the sims off from school and work. That way I can rotate into different households and no sim is getting a notice about being late for work or such things.

    That is the main thing for me regarding the calendar, holidays and rotational play. It really made rotational play so much easier for me.
  • "SilentKitty;c-16673384" wrote:
    In my rotational save I have a main family for 3 days and on the 4:th I rotate around the world and set things up. I really like making the rotation days holidays with all the sims off from school and work. That way I can rotate into different households and no sim is getting a notice about being late for work or such things.

    That is the main thing for me regarding the calendar, holidays and rotational play. It really made rotational play so much easier for me.


    I wonder why the game does that? It's so annoying if I go in to a family I wasn't playing to check something and they are all late for work or school.
  • It's even worse if you go to a new family during the night, because none of them will be in bed, but each of them will probably be busy preparing various food. Grilling in the garden is quite normal in my worlds, at 3AM. There's a food hysteria at night, and all other needs are in the green, also energy. I wish they were in bed with a low energy, when I stop by at night...

    Other than that - I agree that the calendar is affecting how I play, and that in a positive way. I love this feeling of time and year. I play with ageing off, but turn it on for one night only, normally the night between Winter and Spring.
  • "Simmerville;c-16674645" wrote:
    It's even worse if you go to a new family during the night, because none of them will be in bed, but each of them will probably be busy preparing various food. Grilling in the garden is quite normal in my worlds, at 3AM. There's a food hysteria at night, and all other needs are in the green, also energy. I wish they were in bed with a low energy, when I stop by at night...

    Other than that - I agree that the calendar is affecting how I play, and that in a positive way. I love this feeling of time and year. I play with ageing off, but turn it on for one night only, normally the night between Winter and Spring.


    I play on Long, but you idea of turning aging on in between Winter and Spring has me intrigued.
  • "GalacticGal;c-16674708" wrote:
    "Simmerville;c-16674645" wrote:
    It's even worse if you go to a new family during the night, because none of them will be in bed, but each of them will probably be busy preparing various food. Grilling in the garden is quite normal in my worlds, at 3AM. There's a food hysteria at night, and all other needs are in the green, also energy. I wish they were in bed with a low energy, when I stop by at night...

    Other than that - I agree that the calendar is affecting how I play, and that in a positive way. I love this feeling of time and year. I play with ageing off, but turn it on for one night only, normally the night between Winter and Spring.


    I play on Long, but you idea of turning aging on in between Winter and Spring has me intrigued.


    The only problem is that most sims in my world die on New Year's Eve, lol. Therefore, I'll choose another day every now and then for variety when it comes to funerals and so on :)
  • For some events, such as dinner parties, you can play the other household and be invited to the event as a guest. I wrote about that in this post.

    But it doesn't work for weddings. Weddings are a bit too complicated I think, especially since frequently sims will be moving in together, etc.

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