pyjamacool
5 years agoRising Scout
Traits should have an impact on bad emotions taking over good emotions or not and vice versa
So I was watching Pleasant Sims' new in-depth review about emotions ( https://www.youtube.com/watch?v=K-1xInI8WXo ), and she did an experiment with Bob catching Eliza being unfaithful.
Bob had strong "angry" emotions that took over his "happy" emotions, but Eliza had so many "happy" emotions that her overall emotion was still "happy" despite being caught cheating and having a Tense+3 because of that, but that still wasn't enough to overpower her being happy because of good decorations and first kiss with her side-piece and good woohoo. That... Doesn't make sense
Which made me think : just like in real life, some people are more easily sad despite having good things happening to them, and inversely, some people would never feel sadness because that's just how they are. Or even, some people seem to never get angry at all.
I feel like traits should have some influence on what the OVERALL mood of two sims with the exact same emotions but different traits would be, instead of just adding emotions that get overshadowed by Happy moodlets because of how easy it is to acquire them anyway.
For example, a "hot-headed" sims should get the "angry" emotional state with as little as +2 Angry emotions, without taking into account how many "happy" emotions he's actually experiencing. All of the emotions that aren't "Angry" would be overshadowed, because that's how this sim is, hot-headed!
What do you think?
Bob had strong "angry" emotions that took over his "happy" emotions, but Eliza had so many "happy" emotions that her overall emotion was still "happy" despite being caught cheating and having a Tense+3 because of that, but that still wasn't enough to overpower her being happy because of good decorations and first kiss with her side-piece and good woohoo. That... Doesn't make sense
Which made me think : just like in real life, some people are more easily sad despite having good things happening to them, and inversely, some people would never feel sadness because that's just how they are. Or even, some people seem to never get angry at all.
I feel like traits should have some influence on what the OVERALL mood of two sims with the exact same emotions but different traits would be, instead of just adding emotions that get overshadowed by Happy moodlets because of how easy it is to acquire them anyway.
For example, a "hot-headed" sims should get the "angry" emotional state with as little as +2 Angry emotions, without taking into account how many "happy" emotions he's actually experiencing. All of the emotions that aren't "Angry" would be overshadowed, because that's how this sim is, hot-headed!
What do you think?