Moodsims
20 days agoSeasoned Newcomer
Game keeps crashing - drama_scheduler
hello i was wondering if someone could help me out with this game error I keep receiving I can not go into live mode in my save file and all of my households are not opening in this specific save. This is from my mccc report:
- Last Module Called: drama_scheduler.py
- Last Function Called: _update_cooldowns
- Error message: Exception raised while processing zone spin up sequence: <CooldownGroup.INVALID = 0> (KeyError: <CooldownGroup.INVALID = 0>), CategoryID: drama_scheduler:367
- File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 130, in wrapped [ finally_wrap : <function synchronous.__call__.<locals>.wrapped.<locals>.finally_wrap at 0x00007FF4F3BDA5F0>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, self : <areaserver.synchronous object at 0x00007FF45F5AD6C8>, args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False)]
- File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 126, in finally_wrap [ args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False), ret : -1, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>]
- File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 383, in c_api_client_connect [ session_id : 3, account_id : 1000077112002, household_id : 884697821803579322, persona_name : Moodsims, zone_id : 678933000132217555, callback : <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, locale : en-us, account : ID: 1000077112002; SaveSlotID: 0; locale:en-us, zone : <Zone ID: 0x96c0df76b2bcad3>, client : <Client 0x3>, spin_up_mode : FullZoneSpinUp, time_stamp : 1781498023.974896]
- File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 612, in do_zone_spin_up [ self : <Zone ID: 0x96c0df76b2bcad3>, household_id : 884697821803579322, game_clock : game_clock, time_service : time_service]
- File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1881, in update [ self : zone_spin_up_service, state_result : _ZoneSpinUpStateResult.DONE, e : <CooldownGroup.INVALID = 0>, error_code : ErrorCodes.SCHEDULE_STARTUP_DRAMA_NODES_STATE_FAILED, exception_string : 3ce8528f, exception_call_stack_string : 3ed9c7a4, hook : <sims4.telemetry._TelemetryHookWriter object at 0x00007FF45B14AE10>, exception_callstack : Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1858, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1247, in on_enter File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1120, in schedule_scorable_nodes_on_startup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1082, in _score_and_schedule_drama_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 804, in score_and_schedule_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 367, in _update_cooldowns KeyError: <CooldownGroup.INVALID = 0> , dialog : UiDialogOk(additional_texts=None, anonymous_target_sim=False, audio_ok=None, audio_sting=None, audio_sting_owner=None, background_audio=None, background_image=None, custom_mask_target_sim=None, dialog_bg_style=UiDialogBGStyle.BG_DEFAULT, dialog_footer_type=FooterType.AUTOMATIC, dialog_options=UiDialogOption.DISABLE_CLOSE_BUTTON, dialog_style=UiDialogStyle.DEFAULT, icon=None, icon_ok=None, icon_override_participant=None, is_special_dialog=False, phone_ring_type=PhoneRingType.NO_RING, secondary_icon=None, show_dialog_message_override=None, subtext_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16168>, subtitle=None, text=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF3EA3B9C90>, text_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16130>, text_tokens=Default, timeout_duration=None, title=None, tooltip_text_ok=None, ui_responses=(), validation_command=None), error_string : 135:3ce8528f:3ed9c7a4]
- File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF45ABF6910>, 'Exception raised while processing zone spin up sequence: {}', KeyError(<CooldownGroup.INVALID = 0>)), new_function : <function tm_be_class_exceptions at 0x00007FF45A264B90>, target_function : <function Logger.exception at 0x00007FF44E76FF80>]
- File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF44E76FF80>, self : <sims4.log.Logger object at 0x00007FF45ABF6910>, message : Exception raised while processing zone spin up sequence: {}, args : (KeyError(<CooldownGroup.INVALID = 0>),), item : <CooldownGroup.INVALID = 0>]
- File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1247, in on_enter [ self : <zone_spin_up_service._ScheduleStartupDramaNodesState object at 0x00007FF45771A310>, __class__ : <class 'zone_spin_up_service._ScheduleStartupDramaNodesState'>]
- File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1120, in schedule_scorable_nodes_on_startup [ self : drama_schedule_service]
- File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1082, in _score_and_schedule_drama_nodes_gen [ self : drama_schedule_service, from_zone_spin_up : True, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; , current_time : 22:31:19.200 day:4 week:37, current_day : 4, bucketted_nodes : 'defaultdict(<class 'list'>, {<DramaNodeScoringBucket.EP17Festival_DailyFestival = 92>: [<class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Sunday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Thursday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Wednesday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Monday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Friday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Tuesday'>], <DramaNodeScoringBucket.SpecialScoring = 2>: [<class 'sims4.tuning.instances.dramaNode_NPCInvite_Story_Progression_ChildrenStories_AdoptedDog'>, <class 'sims4.tuning.instances.collegeOrganizationEvents_BarNight_Party_Sunday'>, <class 'sims4.tuning.instances.collegeOrganizations_DramaNodes_Events_PaintinInThePark_Sunday'>, <class 'sims4.tuning.instances.venueEventDramaNode_University_StudentCommons_Arts_DebatePractice_Tues'>, <class 'sims4.tuning.instances.collegeOrganization...', drama_node_manager : InstanceManager_drama_node, drama_node : <class 'sims4.tuning.instances.runAffordanceDramaNode_ActorCareer_Auditions_Commercial_Hospital'>, buckets_to_score : [(<DramaNodeScoringBucket.EP21_Onboarding = 106>, ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), TimeSpan(1756980))], buckets : frozenset({<DramaNodeScoringBucket.EP21_Onboarding = 106>}), bucket : DramaNodeScoringBucket.EP21_Onboarding, rules : ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), day : Days.SATURDAY, day_enabled : True, potential_modification : 5, time_modification : 19.52 hours, bucket_type : DramaNodeScoringBucket.EP21_Onboarding, time_modifier : 19.52 hours, nodes_to_schedule : 1]
- File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 804, in score_and_schedule_nodes_gen [ self : drama_schedule_service, nodes_to_score : [<class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_DynastySystem'>, <class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_ScandalSecrets'>], nodes_to_schedule : 1, time_modifier : 19.52 hours, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; ]
- File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 367, in _update_cooldowns [ self : drama_schedule_service, now : 22:31:19.200 day:4 week:37, drama_node : <class 'sims4.tuning.instances.dialogDramaNode_GetawayPhoneCall_KidsCamp'>, time : 21:21:22.400 day:4 week:37, cooldown : ImmutableSlots({'cooldown_option': <CooldownOption.ON_SCHEDULE = 2>, 'cooldown_type': 0, 'duration': 336.0}), cooldown_length : 6.00 days]
Here are some things ive already done to try to fix it
- Last successfully played in December 2025.
- After updating The Sims 4 and opening the save for the first time in april 2026, every household crashes to desktop when entering Live Mode.
- I can still access Manage Worlds, CAS, and Build Mode.
- Other saves load and play normally.
- Tested with Mods folder removed and cache cleared.
- Created a brand-new household in the affected save and it also crashes.
- Recovered multiple backup versions of the save and they all crash.