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Moodsims
Seasoned Newcomer
20 days ago

Game keeps crashing - drama_scheduler

hello i was wondering if someone could help me out with this game error I keep receiving I can not go into live mode in my save file and all of my households are not opening in this specific save. This is from my mccc report:

  • Last Module Called: drama_scheduler.py
  • Last Function Called: _update_cooldowns
  • Error message: Exception raised while processing zone spin up sequence: <CooldownGroup.INVALID = 0> (KeyError: <CooldownGroup.INVALID = 0>), CategoryID: drama_scheduler:367
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 130, in wrapped [ finally_wrap : <function synchronous.__call__.<locals>.wrapped.<locals>.finally_wrap at 0x00007FF4F3BDA5F0>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, self : <areaserver.synchronous object at 0x00007FF45F5AD6C8>, args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False)]
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 126, in finally_wrap [ args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False), ret : -1, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 383, in c_api_client_connect [ session_id : 3, account_id : 1000077112002, household_id : 884697821803579322, persona_name : Moodsims, zone_id : 678933000132217555, callback : <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, locale : en-us, account : ID: 1000077112002; SaveSlotID: 0; locale:en-us, zone : <Zone ID: 0x96c0df76b2bcad3>, client : <Client 0x3>, spin_up_mode : FullZoneSpinUp, time_stamp : 1781498023.974896]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 612, in do_zone_spin_up [ self : <Zone ID: 0x96c0df76b2bcad3>, household_id : 884697821803579322, game_clock : game_clock, time_service : time_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1881, in update [ self : zone_spin_up_service, state_result : _ZoneSpinUpStateResult.DONE, e : <CooldownGroup.INVALID = 0>, error_code : ErrorCodes.SCHEDULE_STARTUP_DRAMA_NODES_STATE_FAILED, exception_string : 3ce8528f, exception_call_stack_string : 3ed9c7a4, hook : <sims4.telemetry._TelemetryHookWriter object at 0x00007FF45B14AE10>, exception_callstack : Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1858, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1247, in on_enter File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1120, in schedule_scorable_nodes_on_startup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1082, in _score_and_schedule_drama_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 804, in score_and_schedule_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 367, in _update_cooldowns KeyError: <CooldownGroup.INVALID = 0> , dialog : UiDialogOk(additional_texts=None, anonymous_target_sim=False, audio_ok=None, audio_sting=None, audio_sting_owner=None, background_audio=None, background_image=None, custom_mask_target_sim=None, dialog_bg_style=UiDialogBGStyle.BG_DEFAULT, dialog_footer_type=FooterType.AUTOMATIC, dialog_options=UiDialogOption.DISABLE_CLOSE_BUTTON, dialog_style=UiDialogStyle.DEFAULT, icon=None, icon_ok=None, icon_override_participant=None, is_special_dialog=False, phone_ring_type=PhoneRingType.NO_RING, secondary_icon=None, show_dialog_message_override=None, subtext_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16168>, subtitle=None, text=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF3EA3B9C90>, text_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16130>, text_tokens=Default, timeout_duration=None, title=None, tooltip_text_ok=None, ui_responses=(), validation_command=None), error_string : 135:3ce8528f:3ed9c7a4]
  • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF45ABF6910>, 'Exception raised while processing zone spin up sequence: {}', KeyError(<CooldownGroup.INVALID = 0>)), new_function : <function tm_be_class_exceptions at 0x00007FF45A264B90>, target_function : <function Logger.exception at 0x00007FF44E76FF80>]
  • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF44E76FF80>, self : <sims4.log.Logger object at 0x00007FF45ABF6910>, message : Exception raised while processing zone spin up sequence: {}, args : (KeyError(<CooldownGroup.INVALID = 0>),), item : <CooldownGroup.INVALID = 0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1247, in on_enter [ self : <zone_spin_up_service._ScheduleStartupDramaNodesState object at 0x00007FF45771A310>, __class__ : <class 'zone_spin_up_service._ScheduleStartupDramaNodesState'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1120, in schedule_scorable_nodes_on_startup [ self : drama_schedule_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1082, in _score_and_schedule_drama_nodes_gen [ self : drama_schedule_service, from_zone_spin_up : True, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; , current_time : 22:31:19.200 day:4 week:37, current_day : 4, bucketted_nodes : 'defaultdict(<class 'list'>, {<DramaNodeScoringBucket.EP17Festival_DailyFestival = 92>: [<class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Sunday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Thursday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Wednesday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Monday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Friday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Tuesday'>], <DramaNodeScoringBucket.SpecialScoring = 2>: [<class 'sims4.tuning.instances.dramaNode_NPCInvite_Story_Progression_ChildrenStories_AdoptedDog'>, <class 'sims4.tuning.instances.collegeOrganizationEvents_BarNight_Party_Sunday'>, <class 'sims4.tuning.instances.collegeOrganizations_DramaNodes_Events_PaintinInThePark_Sunday'>, <class 'sims4.tuning.instances.venueEventDramaNode_University_StudentCommons_Arts_DebatePractice_Tues'>, <class 'sims4.tuning.instances.collegeOrganization...', drama_node_manager : InstanceManager_drama_node, drama_node : <class 'sims4.tuning.instances.runAffordanceDramaNode_ActorCareer_Auditions_Commercial_Hospital'>, buckets_to_score : [(<DramaNodeScoringBucket.EP21_Onboarding = 106>, ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), TimeSpan(1756980))], buckets : frozenset({<DramaNodeScoringBucket.EP21_Onboarding = 106>}), bucket : DramaNodeScoringBucket.EP21_Onboarding, rules : ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), day : Days.SATURDAY, day_enabled : True, potential_modification : 5, time_modification : 19.52 hours, bucket_type : DramaNodeScoringBucket.EP21_Onboarding, time_modifier : 19.52 hours, nodes_to_schedule : 1]
  • File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 804, in score_and_schedule_nodes_gen [ self : drama_schedule_service, nodes_to_score : [<class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_DynastySystem'>, <class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_ScandalSecrets'>], nodes_to_schedule : 1, time_modifier : 19.52 hours, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; ]
  • File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 367, in _update_cooldowns [ self : drama_schedule_service, now : 22:31:19.200 day:4 week:37, drama_node : <class 'sims4.tuning.instances.dialogDramaNode_GetawayPhoneCall_KidsCamp'>, time : 21:21:22.400 day:4 week:37, cooldown : ImmutableSlots({'cooldown_option': <CooldownOption.ON_SCHEDULE = 2>, 'cooldown_type': 0, 'duration': 336.0}), cooldown_length : 6.00 days]

 

Here are some things ive already done to try to fix it 

  • Last successfully played in December 2025.
  • After updating The Sims 4 and opening the save for the first time in april 2026, every household crashes to desktop when entering Live Mode.
  • I can still access Manage Worlds, CAS, and Build Mode.
  • Other saves load and play normally.
  • Tested with Mods folder removed and cache cleared.
  • Created a brand-new household in the affected save and it also crashes.
  • Recovered multiple backup versions of the save and they all crash.

5 Replies

  • luthienrising's avatar
    luthienrising
    Hero+
    17 days ago

    Moodsims​ Please tell me what you were testing when that happened: a new save? your old save? a different household in your old save? with or without mods? 

  • Moodsims's avatar
    Moodsims
    Seasoned Newcomer
    19 days ago

     i tried to get into it again and it generated a new LE 

  • luthienrising's avatar
    luthienrising
    Hero+
    19 days ago

    Moodsims​ Retest on a new save to make sure it's save specific. And also try playing a household you never did in your current one. You might be able to figure out what's recoverable. But if you didn't get a lastexception file in the newly created The Sims 4 folder, it's going to be hard to diagnose your issue but unlikely to be mod-removal (that will leave an LE) and more likely to be save corruption. 

    The one time I had a corrupted save I was able to save a lot of households and lots to my Library, put them in a new save, and use various mods and cheats to rebuild some interhousehold relationships I cared about. 

  • Moodsims's avatar
    Moodsims
    Seasoned Newcomer
    20 days ago

    none of my eps are disabled, I did what you said & it didnt create a last exception file but still kicked me out of the game

  • Your copy-paste shows your game is still modded (it mentions Better Exceptions). Also, this error is most often caused by a mod having been removed. However, your errors suggest that you have packs that the game is looking for because things are scheduled for them. Please do this for me, even if you already did some of these steps:

    1. Run a Game Repair
    2. Rename "The Sims 4" folder (the one Mods is inside of)
    3. Start the game. If you can see the option to load a previous save, stop here and tell me.
    4. Check that none of the EPs you own have not been disabled - scheduled events from many are mentioned here: Royalty & Legacy, Life & Death, University, Adventure Awaits, Cats & Dogs
    5. Exit.
    6. Copy your affected save file into the new folder
    7. Start up the game
    8. If a lastexception.txt file is created, please attach it to a reply using the paperclip. I want the entire file.

    If you had been using a mod to affect the game time speed, you may need to play for several Sim days to remove the effects of that mod. Changing game time speed messes with scheduled events. 

     

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