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tasha_nbs's avatar
tasha_nbs
Newcomer
13 days ago

Script Mods not working

I have gone through my mods, deleted some, put it through tray importer & mod manager, repaired the game & cleared EA’s cache as well as the games cache files and restarted my computer many times. Nothing is broken nor outdated. What ive found is that when i enable script mods, the game will load for a bit then crash. When i turn script mods off the game will run fine. None of my script mods are outdated as I have just updated them including BE (Better Exceptions) — the report won’t even show up in the files. I love using script mods so i’m a bit frustrated & not sure what else to do 

1 Reply

  • tasha_nbs​ Let's deal with this systematically to narrow your issues down, because one, BE is not perfect in what it can show you, and two, the newest version of a mod can be broken. 

    1. Use  Previously Broken mods and CC to delete known broken and obsolete mods from patch 1.117 and earlier. 
    2. Use the current Broken and Updated Mods and CC lists to delete more known broken and obsolete mods.
    3. Make a folder on your desktop called "not cleared for current patch". Move all your remaining script mods there for now.
    4. Use the "Core and Injector Mods" list in the current Broken and Updated Mods and CC topic to make sure you have the current versions of everything there. If it's not listed broken, presume the version listed there is fine. Those can go out of "not cleared" into Mods.
    5. Use "Updated" in Broken and Updated Mods and CC to make sure your versions of those mods in "not cleared" are fine. Move them (or the updated version!) into Mods.
    6. Now try again.

    You should be fine now! But there' s more you can move back.

    1. Use "Cleared as Compatible" in Broken and Updated Mods and CC to move more from "not cleared" into Mods. 
    2. Now try again.

    If you have issues now, it means something in that "compatible" list is EITHER conflicting with another mod OR not the current version. 

    If it works now, you can start on the non-cleared mods left in "not cleared". Some of those probably work! Not all creators clear mods at patch time. Move those back in batches.