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  • "SimGuruModSquad;12474654" wrote:
    :) Python scripts will be in good old fashioned zip files.


    Thanks for the Info. Really looking forward to what we can do with the game!
  • So based on the naming of certain pyo files in the 'zips', like 'crafting_tunable.pyo' or 'achievement_tuning.pyo', we will be given documentation for what you would like us to be able to reference in these pyo files. Then when we create a python script mod referencing these tunables and optimize it and zip it up and place it in the mods directory, the modder's settings will override the game's settings.

    Am I close?
  • Not as I understand it. I got the message that EA were *not* going to give us an API in that sense but were going to accept us doing some reverse engineering (aka decompiling) of their python scripts in order to discover the API for ourselves - and then we do the rest of what you said, referencing the game scripts. It is not clear if there is going to be a mechanism by which the game will allow us to actually override/replace entire included scripts.