Could anyone tell me what is causing this Last Exception UI in Sims 4?
Hi,
Can anyone tell me what is causing the following "Last Exception UI" - I keep getting it, but not every time I play. I have tried removing my mods and putting them back in, while also deleting cache files. From my understanding, it seems to have something to do with setting a venue type, but why would that cause a last exception? Is this something I need to be worried about? Will it break my game? Thank you in advance to anyone who can help with this. I truly appreciate it.
Here it is:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>9ba1e31e41a753155d1fa68d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-05 20:06:00</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>(AS)widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel</categoryid><desyncid>9ba1e31e41a753155d1fa68d</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/RefreshLotData() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at gamedata.BuildBuy.shared::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/OnSelectVenueType() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/ForceVenueType() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.core::LayoutManager/LoadWidgetCompleteHandler() rtim=179703</desyncdata></report>
<report><version>2</version><sessionid>9ba1e31e41a753155d1fa68d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-05 20:53:06</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>(AS)widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel</categoryid><desyncid>9ba1e31e41a753155d1fa68d</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/RefreshLotData() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at gamedata.BuildBuy.shared::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/OnSelectVenueType() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/ForceVenueType() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.core::LayoutManager/LoadWidgetCompleteHandler() rtim=462335</desyncdata></report>
<report><version>2</version><sessionid>9ba1e31e41a753155d1fa68d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-05 21:03:34</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>(AS)widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel</categoryid><desyncid>9ba1e31e41a753155d1fa68d</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/RefreshLotData() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/HandleVenueInfoUpdate() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at gamedata.BuildBuy.shared::BuildBuyStateData/HandleRefreshVenueData() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/CallGameService() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/OnSelectVenueType() at widgets.BuildBuy.VenueConfiguration.controls::LotInfoPanel/ForceVenueType() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.core::LayoutManager/LoadWidgetCompleteHandler() rtim=525178</desyncdata></report>
</root>