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No1-goddmn's avatar
No1-goddmn
Seasoned Newcomer
1 day ago

Evasive Maneuvering No Longer Works — Even on Large Maps


🎥 Clip below — basic evasive maneuvers before March 17
https://youtu.be/ACkxtINGQFw
https://www.bilibili.com/video/BV13swZzuEnY/?share_source=copy_web&vd_source=a8c91ad451180ed2eb8616e797d872c2

The video below shows basic evasive maneuvers that used to define jet survival.

Before March 17, these maneuvers made up around 80% of my defensive play as a top 20 pilot.

They were not just effective —  
they made fixed-wing gameplay engaging.

In many cases, they were more compelling than dogfighting itself.

These are only basic evasive maneuvers — advanced techniques build on them, and without this foundation, they no longer exist.

(Note: the original video commentary is in Chinese.)

Those maneuvers are now largely gone.

This doesn’t just reduce options — it removes the path from basic to advanced play.

Jets are no longer fighting for airspace — they are being pushed out of it.  
Even on the largest maps.  
Lock-on changes have turned air combat into boundary survival.

1. Maneuvering no longer works

Evasive maneuvering is no longer a reliable defense.

The only remaining options are:
- Terrain masking
- Ultra-low altitude flight

Maneuvering as a skill has effectively been removed.

2. Airspace is denied, not contested

Airspace is no longer contested — it is denied.

Even a single Stinger can:
- Apply constant lock pressure
- Push jets out of combat zones
- Control entire areas

3. Large maps don’t solve it (Firestorm example)

On Firestorm — one of the largest maps:

Jets are consistently forced into edge-of-map play.

In practice:
- Staying near boundaries
- Pre-firing flares during lock cycles
- Avoiding contested airspace entirely

This is not pilot choice —  
it is the result of compressed maneuvering space.

Even with maximum map size, usable airspace is limited by lock-on pressure.

Conclusion

This is not about aircraft being too strong or too weak.

The real question is:

Are players still allowed to use maneuvering as a meaningful skill?

If not, air combat becomes one-dimensional —  
a space-restricted survival system.

1 Comment

  • Painknight's avatar
    Painknight
    Seasoned Hotshot
    1 day ago

    I've been saying for quite a while now that letting engis have 5 rockets is completely broken and it needs to go back to getting 2.  There is room for launcher buffs at that point as well because they currently feel like garbage even though you get 5 shots.  There is a reason everyone uses the RPG.

    Jets clearly need some help though.  Even on maps that have them available, I never see or hear them anymore.  Even though I'm not a air player, in older titles they still were seen and heard across the map.  Not anymore.

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