Ideas
Sorry, i didn't mean "nice" as an insult, just a word, i also could have said good. It did imply that players could somewhat control it though, by keeping their save file small.
This of course, does happens in long played saves with or without r-rentals, but that's not what this thread is about. r-rentals are directly corrupting the game, whether it is played or not, and no matter how long. If your save corruption is not caused by r-rentals, then you're not in the right thread. This one is specifically for problems caused by r-rentals.
Again, i'm not saying your problem isn't just as bad, but this isn't the right thread.
My last comment didn't show up so I'll keep this brief. I'm on this thread because my save file DID have a fair amount of R-Rentals. Approximately 1-2 per world, and maybe a couple more than that in some of the newer worlds. You, on the other hand, said that you only placed five R-Rentals before you experienced corruption, so I'm not entirely sure you meet this thread's brief which is 'This happens to save games that have lots of R-rental units in all world.'
The thread you've linked me to clearly states that this is the same issue. It is not a separate issue. This thread is specifically exploring the acceleration of the issue due to R-Rentals, which is something I've always maintained.
Finally, you continue to state that I'm somehow saying or implying this is controllable, ie putting the blame on the player and not EA. So let me be clear again, if you have a lot of EA-released DLC and like to populate all your expansion pack-added worlds with lots using this DLC, you are in danger. To control this would mean not engaging with massive parts of the game, such as the gallery, legacy play, build/buy mode, updating new worlds etc. So yes, anyone can control this by not playing with these aspects/not adding to their DLC, but that is clearly not sustainable in the long run and it means those of us who have forked out money on all of EA's DLC are the ones most affected/punished by it.